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In this lesson, you’ll learn how changing the IK keys affects the footsteps.

Set up for this lesson:

■ Open footsteps_keys_start.max.
A biped is displayed with four footsteps in the viewport.

Set IK Keys to create footsteps:

1 Drag the time slider to play the animation.
The biped hops on his right foot. Notice that there is no footstep for the
right foot between footsteps 2 and 3.

754 | Chapter 5 Character-Animation Tutorials

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