In this lesson, you’ll learn how changing the IK keys affects the footsteps.
Set up for this lesson:
■ Open footsteps_keys_start.max.
A biped is displayed with four footsteps in the viewport.
Set IK Keys to create footsteps:
1 Drag the time slider to play the animation.
The biped hops on his right foot. Notice that there is no footstep for the
right foot between footsteps 2 and 3.
754 | Chapter 5 Character-Animation Tutorials