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(Nora) #1
The biped is moved back to the ground. A footstep is displayed beneath
the biped’s foot.
A footstep has been created, because there is now an interval of time
where IK is applied between the two planted IK keys. However, if you
drag the time slider to play the animation, you will see that the walk still
needs work.

Change the duration of footsteps using IK keys:

1 At frame 60, click Set Planted Key.

2 Play the animation now. The walk cycle is much better.

758 | Chapter 5 Character-Animation Tutorials

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