The Language of Argument

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S o m e F a l l a c i e s o f P r o b a b i l i t y

we can go back to flipping coins. Toss a coin until it comes up heads three
times in a row. (This will take less time than you might imagine.) What is the
probability that it will come up heads a fourth time? Put crudely, some people
think that the probability of it coming up heads again must be very small,
because it is unlikely that a fair coin will come up heads four times in a row,
so a tails is needed to even things out. That is wrong. The chances of getting
heads on any given toss are the same, regardless of what happened on previ-
ous tosses. Previous results cannot affect the probabilities on this new toss.

Heuristics


In daily life, we often have to make decisions quickly without full informa-
tion. To deal with this overload of decisions, we commonly employ what
cognitive psychologists call heuristics. Technically, a heuristic is a general
strategy for solving a problem or coming to a decision. For example, a good
heuristic for solving geometry problems is to start with the conclusion you
are trying to reach and then work backward.
Recent research in cognitive psychology has shown, first, that human
beings rely very heavily on heuristics and, second, that we often have too
much confidence in them. The result is that our probability judgments often
go very wrong, and sometimes our thinking gets utterly mixed up. In this
regard, two heuristics are particularly instructive: the representativeness
heuristic and the availability heuristic.

Th e Re pRe s e nT a T i v e n e s s he uR i sT i c. A simple example illustrates how
errors can arise from the representativeness heuristic. Imagine that you are
randomly dealt five-card hands from a standard deck. Which of the follow-
ing two hands is more likely to come up?
Hand #1 Hand #2
Three of clubs Ace of spades
Seven of diamonds Ace of hearts
Nine of diamonds Ace of clubs
Queen of hearts Ace of diamonds
King of spades King of spades
A surprisingly large number of people will automatically say that the second
hand is much less likely than the first. Actually, if you think about it a little,
it should be obvious that any two specific hands have exactly the same like-
lihood of being dealt in a fair game. Here people get confused because the
first hand is unimpressive; and, because unimpressive hands come up all the
time, it strikes us as a representative hand. In many card games, however,
the second hand is very impressive—something worth talking about—and
thus looks unrepresentative. Our reliance on representativeness blinds us
to a simple and obvious point about probabilities: Any specific hand is as
likely to occur as any other.

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