Sports Medicine: Just the Facts

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CHAPTER 94 • LACROSSE 549


  • Equipment
    1.Crosseor stick
    a. Length varies by position.
    b.Made of wood, laminated wood, or synthetic
    material.
    c.Attackmen and midfielder’s sticks must be
    40–42-in. long.
    d. Defensivemen’s stick must be 52–72-in. long.
    e. The head must be 6.5–10-in. wide, or 10–12-in.
    for the goalie.
    2. Ball
    a. Made of solid rubber.
    b.7.75–8 in. in circumference.
    c. 5–5.25 oz.
    3. Personal equipment
    a. Varies by different game and position played.
    b.Required equipment
    i. All players required to wear mouthguards.
    ii. In men’s game, helmet with full facemask
    and padded gloves.
    iii. Women are currently only required to wear
    mouthguards, though some wear soft helmets
    (goalies are a notable exception, see below).
    c. Goalies
    i. Both men’s and women’s games require
    head, chest, and throat protection.
    ii. The stick has a significantly larger net than
    other players.
    iii. Athletic cup is optional but highly recom-
    mended.
    d. Attackmen
    i. Frequently wear elbow pads, shoulder pads,
    and rib protectors.
    ii. Sticks tend to be shorter.
    e. Defensivemen
    i. Frequently wear less protective gear in the
    men’s game, often only the required helmet,
    mouthguard, and gloves.
    ii. Have a much longer stick than other players.
    f. Midfielders
    i. Often wear less protection than attackmen.
    ii. May have longer or shorter stick depending
    on specialty (defensive midfielders have
    longer sticks).


INJURY EPIDEMIOLOGY (NCAA INJURY
SURVEILLANCE SYSTEM)



  • Injury Surveillance System (ISS) was developed by
    National Collegiate Athletic Association (NCAA) in
    1982 to monitor collegiate athlete injury patterns.

  • Monitors type of injury, body part injured, severity of
    injury, field type, field condition, and special equip-
    ment worn.

    • Data are collected by certified athletic trainers at
      NCAA-sanctioned schools.

    • Reportable injuries must meet specific criteria.

      1. Occurs during practice or contest.

      2. Requires medical attention by athletic trainer or
        physician.

      3. Causes the student-athlete to miss one or more
        days of participation beyond the day of injury.



    • Data is tabulated as rates per 1000 athlete exposures
      (AE).

    • Game data (2002)

      1. Men’s
        a.Overall AE: 10.8 (61.8%)—8th out of 16
        NCAA sports.
        i. Equates to one injury every six games.
        b.Injuries with 7+ days lost—3.0 (8th)
        c. Injuries requiring surgery—0.9 (8th)

      2. Women’s
        a. Overall AE: 8.4 (67.0%)—10th
        i. Equates to one injury every eight games.
        b.Injuries with 7+ days lost—1.7 (13th)
        c. Injuries requiring surgery—0.7 (11th)
        •Practice data

      3. Men’s
        a. Overall AE: 3.2 (31.2%)—13th
        b.Injuries with 7+days lost—1.2 (10th)
        c. Injuries requiring surgery—0.2 (10th)

      4. Women’s
        a. Overall AE: 3.6 (33.0%)—11th
        b.Injuries with 7+days lost—1.2 (9th)
        c. Injuries requiring surgery—0.3 (7th)



    • Men experienced injury rates more than three times as
      frequently in game situations than practice.
      •Women had more than twice as many injuries in
      games than practice.
      •Severe injuries were more prevalent in men than
      women during competition, but women experienced a
      slightly higher proportion of injuries in practice than
      men, with more severe injury patterns.

    • Specific injury patterns (NCAA News, 2002)

      1. Women’s (data from 2002 season)
        a. Ankle, lower leg, and knee injuries are most
        prevalent in practice (43%).
        b.Ankle, knee, and head injuries are most preva-
        lent in game situations (55%).
        i. Sprains, strains, and contusions accounted
        for the majority of game injuries.
        c. Seventeen percent of injuries were above the
        neck, with 3% to the eye.
        d. Twenty percent of injuries in games were the
        result of player–player contact, and 20% from
        stick–player contact.

      2. Men’s
        a. Ankle, knee, and upper leg injuries are most
        prevalent in practice (47%).





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