Cultural Geography

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scaling and mapping, and its representation in
visually realistic images have been continuously
refined through the mechanization of vision.
Technology has increased the significance of
vision as the principal means of experiencing
space. Among the most significant advances
have been photography in the nineteenth century
and powered flight in the early twentieth century.
Photography’s invention and development were
intimately connected with making stage-sets,
panoramas and moving dioramas – dramatic
painted landscapes which were illuminated by
spectacular chemical effects such as limelight.
And the pictorial conventions of landscape paint-
ing were rapidly applied to its photography and
later moving film. Powered flight further dis-
tanced the viewer from the land surface while
offering to the observer the ability to view land-
scape at the scale and angle conventionally asso-
ciated with the map. Invention of the airborne,
automatic camera allowed World War I pilots to
film extended strips of land, transforming local
mapping and landscape appreciation (Cosgrove,
2001). It paralleled Hollywood’s use of the
movie camera to play landscapes of the
American West as principal actors in a modernist
epic of struggles over land and life. The aesthetic
conventions of landscape have been continu-
ously reinforced by developments in mechanical
and prosthetic vision, which today dominates
much of our waking lives through television,
video, film and advertising images. Mechani-
cally produced views and images of space as
landscape have further evolved into satellite
pictures, remote sensed images, interactive simula-
tions and other advanced graphic technologies,
offering strategists, planners and the private
citizen a privileged eye across the globe’s topo-
graphy, scaled, located and manipulated virtually

at will. Visual reality (VR), used by military
strategists, in CAD applications by architects and
planners, in movies and personal entertainment
packages, allows complex imaginary topogra-
phies and landscape morphologies to be con-
structed in the virtual space ‘behind’ the
computer screen surface, and offers the illusion
of entry and frictionless movement through these
spaces (Hillis, 1994). The eye alone traverses
VR landscapes, and while connected techniques
allow other bodily senses to be stimulated, the
physical action of the body’s limbs is more or
less eliminated in favour of a purely aesthetic
experience.

MAKING THE PICTURED
LANDSCAPE

The evolving relationship between vision, tech-
nology and landscape is not a morally or politi-
cally neutral affair. Privileging vision as the
principal means of knowing the world devalues
alternative modes of experience and cognition,
and when the object of knowledge involves
nature, as in the case of landscape, this privileging
and devaluation extends broadly: geographically,
socially and environmentally. Further, images do
not merely represent a prior reality, they are
powerful agents in shaping that reality (Cosgrove
and Daniels, 1988; Mitchell, 1994). Thus, as the
mechanization of vision has helped individuals
look at actual scenes with eyes trained by pictorial
images, so the patterns and forms of the external
world have been altered to correspond to the con-
ventions of pictorial landscape. I shall examine
this process before turning to some of the conse-
quences of landscape vision and action.

LANDSCAPE AND THE EUROPEAN SENSE OF SIGHT 257

Figure 12.5 Map with the Chain, woodcut map of Florence after Francesco Rossellini, c. 1500 (Staatliche
Museen zu Berlin)

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