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some circumstances, incumbent firms actually may welcome costly government
regulations if these policies have the effect of limiting entry.

BACKWARD INDUCTION Moving beyond these compact examples, one can
construct game trees to model more complicated competitive settings, for
instance, those that involve multiple sequential moves by more than two play-
ers. As long as the number of moves is finite (so the game cannot go on
forever) and all players have perfect information about previous moves, the
optimal moves of the players can be found by backward induction, that is, by
solving the game tree from right to left. In other words, to determine a player’s
optimal action at any point of decision, one must first pin down the optimal
plays for all future moves. The resulting sequences of optimal moves constitute
the players’ equilibrium strategies. Thus, we note an important result in
game theory:

Any sequential game with perfect information can be solved backward to obtain a
complete solution.

Thinking ahead is the watchword for sequential games. Or, in the words of the
philosopher Soren Kierkegaard, “Life can only be understood backwards, but
it must be lived forwards.”

Repeated Competition


Frequently, firms encounter one another in repeated competition. For
instance, duopolists may compete with respect to prices and/or quantities, not
just in a single period of time, but repeatedly. Similarly, an incumbent monop-
olist may encounter a number of would-be entrants over time. How does rep-
etition of this sort affect strategy and behavior?
Repeated competition introduces two important elements into the play-
ers’ strategic calculations. First, players can think in terms of contingentstrate-
gies. For instance, one firm’s pricing decision this month could depend on the
pricing behavior of its rival during prior months. (The firm might want to pun-
ish a rival’s price cuts with cuts of its own.) Second, in repeated play, the pres-
ent isn’t the only thing that counts; the future does as well. Accordingly, a player
may choose to take certain actions today in order to establish a reputationwith
its rivals in the future. As we shall see, the use of contingent strategies and the
formation of reputations serve to broaden the range of equilibrium behavior.

REPEATED PRICE COMPETITION As one example of a repeated game, sup-
pose the price competition shown in Table 10.3a is played not once, but repeat-
edly over time. Thus, when the firms independently set prices in January, they
know they will face new price decisions in February and in March and in each suc-
ceeding month into the indefinite future. Recall that in one-time play, charging

422 Chapter 10 Game Theory and Competitive Strategy

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