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Curriculum Guide

Computer Science AP Page 10

Anatomy of Classes and
Methods


Method Overloading


Method Decomposition


Object Relationships


Applets and Graphics


CR1
CR2a
CR2b
CR3
CR4
CR5
CR6


  • Define classes that act like blue-prints
    for new objects, made of variables and
    methods.

  • Explain encapsulation and Java
    modifiers.

  • Explore the details of method
    declarations.

  • Review method invocation and
    parameter passing.

  • Explain and use method overloading.

  • Learn to divide complicated methods
    into simpler, supporting methods.

  • Describe relationships between
    objects.

  • Create graphics based objects.


Text Book: Java
Software Solutions
Computer


  • 4.0

  • 4.1

  • 4.2

  • 4.2

  • 4.3

  • 4.4

  • 4.5

  • 4.6, 4.7


Daily Class Work
Quizzes

18

Test - Writing Classes AP Style Multiple
Choice Test &
Hands on
Programming
Project


2
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