CAREER_COUNSELLING_EN

(Frankie) #1

Appendix A possible model for integration of the


REAL GAME

in the curricular area COUNSELLING AND GUIDANCE

THE CURRICULAR AREA:

COUNSELLING AND GUIDANCE


  • 11


TH

GRADE

CONTENTS


  1. Real Transition

  2. Real Jobs

  3. Real openings

  4. Real Role

  5. Spin Game

  6. Transition to spin game- I

  7. Time and transition – I

  8. Transition to spin game – II

  9. Time and transition – II

  10. Preparing for an interview

  11. Interview

  12. Preparing for transition

  13. A real action plan


Personal self-knowledge and development

: Examples of methods and techniques proposed for de

livering contents

Personal SWOT analysis (strengths, weaknesses, opportunities, threats)

X

X

X

X

X

X

X

Projecting aspirations and goals in varied exercise

s:

“My favourite future, my possible future”

X

X

X

X

X

X

X

X

Keeping a personal diary, questionnaires, inter-knowledge exercises

X

X

X

X

X

X

X

X

X

X

X

Information and educational management:

Examples of methods and techniques proposed for del

ivering contents

Debates between pupils – teachers – counsellors wit

h

regard to the role of learning in achieving persona

l and

professional success

X

X

X

X

X

X

X

X

X

X

X

X
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