whether this life is even worth living. If I step away from
my homestead, I spend half my time foraging for
mushrooms that might kill me or insects that my moral
code forbids me from eating. The other half is spent
acting like some grim Pied Piper, leading a trail of zombies
back and forth across fields or down side streets, just so I
can try and loot some forgotten shed. If I stay at home to
tend to my crops – which I remain somewhat proud of –
I’ll be forced to plant ever-expanding fields of cabbage, a
foodstuff which I can barely consume as quickly as I am
now growing it, and which Log has come to hate so much
that the game tells me it’s making him suicidal.
If I’m not scoffing down raw vegetables, I’m
dismantling my house from the inside until I’m tired
enough to crawl into the only surviving piece of
furniture, only to awake the next morning to a hearty
breakfast of another whole cabbage. The cycle will
continue until I’m mauled by an opportunistic undead, I
accidentally gnaw on some poisonous plant matter, or
most likely, I run out of drinking water and succumb to a
waterborne parasite from drinking untreated river water.
Project Zomboid makes it clear that there’s no real way to
survive this particular apocalypse, but what it didn’t
make so clear was that Log would have died long before
his heart stopped beating.
I STAY ALIVE, MOSTLY THANKS
TO THE CABBAGES THAT I
COLLECTED BEFORE I LEFT
EXTRA LIFE
NOW PLAYING I UPDATE I MOD SPOTLIGHT I HOW TO I DIARY (^) I WHY I LOVE I REINSTALL I M U S T P L A Y
As death-traps go,
this feels extra cruel.
FAR LEFT: (^) Leaf’s
greatest enemy – the
wrought-iron fence.
LEFT: (^) Trails like this
would become very
familiar.