T
here are rare few
games done dirtier
than Titanfall 2.
Sequel to a risky new
IP, doomed by a
release sandwiched between Call of
Duty and Battlefield, usurped by its
own battle royale spin-off, and
nigh-unplayable for the last year
thanks to an absurd conspiracy of
hackers and DDoS attacks, Titanfall
2 was perhaps always destined to
be a cult classic.
Of course, you don’t get to the cult
classic status without being good as
hell. And on revisiting Respawn’s
2016 mech-n-parkour-’em-up over
the winter break, I was reminded
just how joyous it is to slide,
grapple and wall-run across
Titanfall 2’s battlefields.
See, when Respawn debuted with
the first Titanfall’s wall-running
soldiers, it tore up the FPS rulebook.
The first game might not have set
sales records, but when even Call of
Duty is nicking your far-future
acrobatics, you can confidently say
you’ve made your mark.
Titanfall 2 rightfully built on that
foundation with even more
expressive movement. Pilots could
now skid around with the king of
videogame buttslides, maintaining
momentum with grappling hooks
and pumping their muscles full of
gooey green adrenaline. It still takes a
bit of work to get yourself going, but
once you’re in full stride you can
clear entire arenas in seconds. It is
absolutely joyous.
But Titanfall 2 made one other
massive change over its predecessor
- and I reckon I’m about to out
myself as some kind of miserable
contrarian when I reveal where I
land on the sequel’s much-lauded
campaign. Look. Titanfall 2’s
campaign is fine. Hell, by the
standards of FPS campaigns of the
time, it’s great. But that feels more
representative of where FPS stories
were at the time than anything
particularly special to the game itself.
GLAMPAIGN
Don’t get me wrong, Titanfall 2’s
story also does have some killer
stand-out setpieces. Everyone
remembers ‘press F to time-travel’,
but the Ikea hell-factory and
ship-to-ship wall-rides deserve
equal shoutouts. The environments
are gorgeous, with lush sci-fi
skyboxes that rival even Bungie’s
backdrops, and beating the
campaign only takes a around six
to eight hours.
But for every time-jumping
skirmish you have a slog through the
jungle, or another truly lacklustre
boss fight against a cast of villains
that never quite match up as worthy
opponents. While the first game’s
TITANFALL 2
An old mech finds new life with a fan-run revival. By Nat Clayton
NEED TO KNOW
RELEASE
2016
PUBLISHER
Electronic Arts
DEVELOPER
Respawn Entertainment
LINK
bit.ly/3fT0Fka
EXTRA LIFE
NOW PLAYING I UPDATE I MOD SPOTLIGHT I HOW TO I DIARY I WHY I LOVE I REINSTALL (^) I M U S T P L A Y
Don’t look so
glum, chum.