PC Gamer - UK (2022-04)

(Maropa) #1

Mina The Hollower


PREVIEW


Yacht Club Games’ crowdfunded release
openly evokes a very certain type of
gaming experience. Mina the Hollower
wears its action adventure influences on
its sleeve, with the team happily pointing
to Castlevania, 2D Zelda titles, and the
Game Boy Color’s crisp 8-bit visuals
as sources of inspiration.
Playing the early demo, Mina the
Hollower absolutely evokes a sense
of those titles. Tonally, it leans into
the eerie and gothic, and as has become
expected of Yacht Club, the visuals are
sharp, boil with energy and personality,
and move magnificently. And, certainly,
the stylistic legacy of Castlevania can be
felt throughout the demo. The faux-
isometric presentation and general
systems, meanwhile, take a clear lead
from Zelda and its ilk.
What all this means is traversing
various landscapes, dungeons, and eerie
gothic structures searching for keys,
fighting monsters and sentient globules,
and unpicking a story of a prosperous
island that hides dark secrets – a
narrative that hardly gets started in the
available demo.

DIGGING DEEPER
So far, so familiar. There is, though, a
slightly more complex game lurking
beneath this work of apparent simplicity. It
also sports a few flourishes that, if not
truly unique, bring a fairly distinct flow to
the experience. Armed with a whip, a
sprightly jump and occasional secondary
melee weapons that brought ranged
attacks in the demo, Mina is a capable
fighting machine. Yet is it her ability to
briefly burrow underground and move
quickly beneath threats or round
obstacles that has let the game’s creators
shape environmental puzzles and combat
dynamics that will hopefully keep Yacht
Club’s adventure captivating throughout.
You’ll also find some streamlined
RPG-like systems around levelling up
weapons, filling and using health potions,
reclaiming gains from previous lives, and
allotting performance boosters to slots to
prioritise certain abilities.
Mina absolutely faces a tough journey.
This is an unforgiving game, and
throughout the demo what could be
mistaken for simple battles on first sight
were complicated by erratic attack
patterns, an abundance of floor holes
to be knocked down, and a
sometimes startling speed.
It’s worth noting that for now the
control inputs feel a little too loose
and billowy to compliment the need for
accuracy in combat and when negotiating
obstacles. This is a game where you’ll have
to be at peace with dying a lot; but in the
demo a lack of input responsiveness
made some run-ins with the grim reaper a
little bit frustrating. And yet the difficulty is
part of the appeal here, because
overcoming and progressing was always
rewarding as I played. Meanwhile, the
boss battle at the taster’s end impressed
a lot, bringing a bit of arcade gaming’s
frenetic flavour to proceedings.
Elsewhere, a lack of guidance in the
very early game made working through
the various upgrade and item systems
somewhat confusing, so we can only hope
that is addressed in the final version.
Thus far Mina the Hollower has proven
delightful if a shade familiar, while
punishing and charming in equal measure.
It might not reinvent its genre, but there’s
plenty of promise in this mouse’s tale.
Will Freeman

W


hen contemporary developers revisit the
design conventions of gaming’s past,
they face an inevitable challenge.
Authentically capturing the feel and look
of older titles can be a tricky thing to balance with
innovation. That’s something the team that brought
us Shovel Knight seems to be working through with
their coming creation, Mina the Hollower.

The Shovel Knight team’s latest
project brings a gothic challenge

MINA THE


HOLLOWER


THIS IS A GAME WHERE YOU’LL
HAVE TO BE AT PEACE WITH
DYING A LOT

RELEASE
TBC

DEVELOPER
Yacht Club Games

PUBLISHER
In-house

LINK
yachtclubgames.com

NEED TO KNOW

PLAYED
IT

Falling to your death down those
holes in the floor becomes a very
familiar sensation.
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