Stellar Monarch 2
EARLY ACCESS PREVIEW
Like its predecessor, Stellar Monarch 2
puts you in the role of emperor, while
stripping away much of the busywork that
you really think would be beneath them. Is
it really the emperor’s job to move
individual ships around and fight tactical
battles wherever they crop up?
So, battles are automated and
off-screen, while settling new worlds
will happen even without your input,
thanks to AI that defends your
interests and expands your empire, on
your behalf. If enemies attack a colony,
one of your fleets will move to defend it.
Likewise, uncolonised planets will
gradually be bolted onto your empire.
It can be hard to see that these things
are happening, as you stare at a 2D star
map. Instead, you have to hover over lots
of tiny icons, and read pop-up tooltips to
get a sense for the events going on behind
the scenes. Thankfully, major occurrences
- newly discovered worlds, or alien
invasions – are brought to your attention
at the start of every turn.
If you would prefer to stick your oar in,
you can prioritise certain planets by
‘encouraging’ colonisation there, or tell
your admirals where to send their fleets.
But your decisions are mainly high-level:
declaring war and proposing trade
agreements, and holding court for the
houses that comprise your empire.
COURT SHORT
Before I go on, I should make it clear that
this is in Early Access – very Early Access.
There are features as yet unimplemented,
and a paltry bundle of repeated narrative
events, making the central court business
less involving than it should be.
Every few turns, you get to sit on your
big space throne and listen to the requests
of the various nobles of your empire.
There might be a dispute between two
houses, or an incident that must be
exposed, or covered up. Your decisions
will influence house standings, augment
your coffers, or spark future events.
However, these scenes repeat too often,
and lack meaningful repercussions.
Silver Lemur Games is open about the
state of the game; there are even
on-screen stats keeping you abreast of
progress. Still, I was looking forward to
some courtly intrigue, and it’s barely here.
What is here is a skeletal, but robust
4X strategy game.
I feel encouraged by the depth of
it. I enjoyed just scrolling the star
map, hovering over those little icons
to get a sense for the systems whirring
under the hood. And there appears to be
plenty happening: fleets moving around,
planets being won and lost, and alien
empires... though those feel a bit static.
We’re promised alien civilisations who
“play by different rules” than our human
empire. And that’s true for insectoids the
Hive. But the other civs – there are quite a
few – seem fairly inert in this version. I’ll be
interested to see if, and how, this
asymmetry will play out in a later build.
The Steam page isn’t clear on how this
is different from the previous game, but it
features revamped battle mechanics,
while there are plans for more high-level
management systems. There are also
additional game modes teased, which will
focus more on internal politicking, or your
entanglements with the aliens around you.
But I wouldn’t buy this yet, if you’ve not
played the previous game. Play that first,
then circle back to this later if you’re a fan.
Tom Sykes
W
ith Stellaris not quite being Crusader
Kings in space, it’s fallen to indie devs to
make games about Dune-esque space
feudalism. We’ve had Star Dynasties, and
the upcoming Alliance of the Sacred Suns. And,
garnering a lot less attention, there are the Stellar
Monarch games, quietly expanding while the bigger
empires hog the limelight.
The empire strikes back
S T E L L A R
MONARCH 2
MAJOR OCCURRENCES ARE
BROUGHT TO YOUR ATTENTION
AT THE START OF EVERY TURN
EXPET TO PAY
£19.50
DEVELOPER
Silver Lemur Games
PUBLISHER
In-house
LINK
bit.ly/StellarMonarch2
NEED TO KNOW
PLAYED
IT
The blue lines
mark the extent of
your empire.