Sifu is a singleplayer-only brawler
with just five levels, each of which
ends in a two-stage boss fight. Except
for the final boss’ annoying immunity
to certain attacks, there are no tricks.
The bosses can all be
defeated just like any
other opponent, and
the opening credits
even show you how to
fight them. When you
make it to the second
phase of a boss fight,
Sifu even restores all
your health. It’s so
charitable that every time I died, I
said a few short words of gratitude
through my clenched teeth.
You aren’t even out of the fight
when Sifu kills you. Thanks to a
magic talisman, the protagonist can
be resurrected on the spot, which
causes them to age one or more years
- the penalty increases each time the
talisman is used. That gives you more
than ten chances to kill all five bosses
while blowing through the hero’s 20s,
30s, 40s, 50s and 60s.
OLD BOY
At some point in their 70s, the
protagonist will use up
the talisman’s last
charge, and another
death will be game
over. That’s not too big
of a deal, because you
don’t have to beat all
five bosses in one run.
Once you’ve reached a
level, you can restart it
as many times as you want, always
beginning from the lowest age at
which you finished the previous level.
If you’re struggling to beat a boss –
the bloodthirsty, demonic museum
owner, for instance – one option is to
give yourself more leeway by
attempting to finish the previous
level at a younger age. You might
need to replay the level before that
level, too, though, and at that point
you may as well start from the
beginning and grind out some
permanent skill unlocks.
That’s the devilishness of Sifu:
when the way forward is too difficult,
you can always admit your
deficiencies and go back in time to do
better, drawing out what would
otherwise be a brief experience. Even
with unlockable shortcuts, most
levels contain a few encounters
before you reattempt the boss fight.
I don’t know if Sifu would be
possible before SSD times, because
even as it stands I think it takes too
long to restart a level, never mind get
back to the boss fight. It’s about
repetition, which makes any and all
forced lingering irritating. For
instance, there are pointless moments
where you’ve got to listen to an inane
line of dialogue and respond before
progressing – I do not need to ask
what the goddamn three trials are the
30th time I am doing the three trials!
- and there are beautiful but
strangely long, unpopulated
passageways everywhere you go.
It’s irritating how compelling Sifu
is in spite of all that. I can’t say that I
was exactly happy to beat up the
same nightclub bouncer 50 or so
times on my way into the second
level, but I didn’t feel I could accept
defeat, either. And at least when my
cortisol levels are within a normal
range, beating up bouncers in Sifu is
exceptionally fun.
FLURRY OF FISTS
All of your time in Sifu is spent
heading toward bosses or fighting
them, but they aren’t its best fights.
The boss battles are all one-on-one
bouts, and although I should
probably thank the videogame gods
that we’ve been spared a boss who
calls in waves of reinforcements, this
is one game where that might’ve
actually been good.
Beating solo enemies in Sifu
largely involves the same pattern
memorisation you can find back in
the NES era of gaming, with some
W
as Sifu’s final cutscene worth the frustration I endured
to see it? Not really, but at risk of sounding like I’m
quoting some misattributed kung fu aphorism, the
experience of mastering Sifu’s combat is what mattered
and I couldn’t get enough of it. That’s down to some of
the most enjoyable melee combat ever – fluid, funny, improvisational – and
a devilish structure that taunted me with its contemptible fairness.
BRAWLER REVIVAL
Become a kung fu master in SIFU
By Tyler Wilde
Beating up
bouncers in
Sifu is
exceptionally
fun
NEED TO KNOW
WHAT IS IT?
A challenging
singleplayer brawler
inspired by kung fu and
martial arts movies
EXPECT TO PAY
£32
DEVELOPER
Sloclap
PUBLISHER
Sloclap
REVIEWED ON
Intel Core i5-9600K,
16GB RAM, Nvidia RTX
2070 Super
MULTIPLAYER
No
LINK
sifugame.com
W A Y S
I DIED
You may find
that this chart
applies to other
games, too
1%
Fell down stairs.
3%
Got surrounded.
82%
Got tripped by a
low attack because
I didn’t do the
special dodge that
hops over those.
10%
Mistimed a dodge.
4%
Tried to get all
fancy like I’m Tony
Jaa or something.
Sifu
REVIEW