PC Gamer - UK (2022-04)

(Maropa) #1
Right from the off, Lost Ark’s mantra
is ‘why fight one enemy when you
can fight 20?’ and it gives you the
combat skills to facilitate this. You
start the game at level ten, with five
abilities already unlocked. For the
Paladin – the class I spent most of my
time with – this includes powers like
Spin Slash, a powerful
one-two punch of an
attack that puts a
massive dent in enemy
health bars, and Light
of Judgement, where
your Paladin thrusts his
hand forward, emitting
a beam of searing light
that sends enemies
flying back.
The game is structured heavily
around these meaty combat skills, to
the point that you’ll mostly use your
standard attack for mopping up
stragglers when the fight’s already
been won. Your powers only become

more impressive as you level up, too.
With higher-level powers unlocked, I
liked to open-up combat with Wrath
of God, a devastating attack. Then I’d
mop up any remaining foes with
Flash Slash, where your Paladin
moves slowly forward, cutting at the
air rapidly like an armoured
lawnmower.
The game’s massive
MacGuffin hunt of a
story is divided into
various continents,
themselves split into
different zones. Lost
Ark’s approach to
questing is like a
parody of MMO
design. You’ll be sent off to kill
monsters that respawn so rapidly that
it’s often quicker to wait for them to
reappear rather than explore, while
NPCs will ask you to carry objects for
them a whole ten yards across the
map. It’s rudimentary to say the least.

But what Lost Ark lacks in depth, it
makes up for in efficiency. Quests are
designed to push you quickly through
the map, showering you with rewards
in the process.
Moreover, these quickfire quests
build toward larger story arcs. Most
zones lead you to a dungeon that can
be explored with up to three other
players. These dungeons vary wildly,
ranging from ancient ruins to pirate
coves to catacombs filled with heretic
priests. They’re wonderful spaces to
explore, and unlike the more general
zones, aren’t populated by constantly
respawning enemies, which makes
combat a bit more satisfying.

ROYALS WITH CHEESE
Lost Ark’s highest highs, however,
come with its major story events. The
bulk of the early game takes place on
the continent of West Luterra, where
you attempt to help the errant King
Thirain regain his throne from the
usurper Lord Scheritt. The story sees
you help Thirain gather his forces
through multiple zones, culminating
in a colossal castle siege that looks
more like something out of Total War
than an ARPG. And what I’ve
mentioned here is only the start of

L


ost Ark is a game with zero chill. A Korean hybrid of ARPG and
MMO, it embodies the best and the worst traits of both genres.
Ambitious to a fault, it offers a vast and spectacular fantasy
adventure elevated by a stunning combat system and an
astonishing sense of scale, although its grand plans are
hindered by hackneyed storytelling and a repetitive quest structure.

FREE-TO-SLAY


LOST ARK’s blend of ARPG and MMO is a (mostly) successful experiment


By Rick Lane

The approach
to questing
is like a
parody of
MMO design

TOP: Black Friday, 2049

RIGHT: (^) Bosses are frequent, and massive.
NEED TO KNOW
WHAT IS IT?
A huge fantasy MMO/
action-RPG hybrid with
spectacular combat
EXPECT TO PAY
Free-to-play
DEVELOPER
Smilegate RPG
PUBLISHER
Amazon Studios
REVIEWED ON
AMD Ryzen 5 3600,
Nvidia GeForce 2080
Super, 32 GB RAM
MULTIPLAYER
MMO
LINK
playlostark.com/en-gb
Lost Ark
REVIEW

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