Grimoire for the Apprentice Wizard

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Class III: Wizardly Regalia


The old gentleman that the Wart saw was a singular spectacle. He was dressed in a flowing gown
with fur tippets which had the signs of the zodiac embroidered all over it, together with various
cabalistic signs, as of triangles with eyes in them, queer crosses, leaves of trees, bones of birds
and animals and a planetarium whose stars shone like bits of looking-glass with the sun on them.
He had a pointed hat like a dunce’s cap, or like the headgear worn by ladies of that time...
—T.H. White, describing Merlin (The Sword in the Stone, p. 31)

You might want to go to your neighborhood fab-
ric store and check out the sewing patterns available.
If you ask for help (tell the clerks you’re making a
costume for a party or for Halloween), you will find
that there are many fine patterns for wizardly robes,
cloaks, tunics, jerkins, and even Wizard’s hats. I’ll list
a few such patterns here, although most of these de-
signs are so simple that you probably won’t even
need a pattern other than the diagrams I have drawn
here for you.

IMPORTANT: Use natural materials, such as
cotton or linen. Avoid man-made fibers like poly-
ester or nylon, as they are insulators against
natural energies.

Lesson 2. Tunics & Jerkins


The basic generic costumes worn by men and boys
throughout all of European history until modern times
have been simple tunics and jerkins. These are also
the traditional costumes of the Apprentice Wizard,
and so they are the first ones I will teach you to make.
It’s really easy! Jerkins and tunics look best when
worn with leggings, tights, or baggy pants with elas-
tic at the ankles.
First, look through all the different kinds of fabric
in the store, and pick out something you really like.
For a tunic or jerkin, it can be any color you want, but
it should not have a printed pattern. Have them cut a
length of this material about as long as you can hold
each end in the grip of your outstretched hands. Since
fabric measurements are in 6” increments, have it cut
slightly shorter rather than slightly longer. Also, if
you wish to work with a regular sewing pattern, Sim-
plicity pattern #5840-C,D and #9887-C offer excellent
(and somewhat different) tunic designs. #9887-C in-
cludes a short cape.

The Tunic
For a tunic, fold the material in half from end-to-
end; and then again from side-to side, so it is in quar-
ters. Lay it out neatly as shown here, with the open
corners matching at the lower left, and the folded cor-
ner at the upper right. From the upper right corner,
use a water-based felt marker to draw a cut line along


  1. Introduction: The Costume
    of a Wizard


HEN WE PUT ON ANY CLOTHES WE ARE
creating a persona (character) to
present ourselves to both others
and ourselves within a context; all
clothes are costumes designed to
hide or reveal the real you. Your
magickal regalia (splendid
clothes; finery) are sufficiently
different from everyday clothes to help remind you
and others that you are now in the role of the Wizard,
instead of the role of school student, athlete, or other
mundane identity. Just as other roles have their tradi-
tional costumes and uniforms, so does Wizardry.
Each Wizard develops a unique individual style
all his own, and no two Wizards appear quite alike.
Wizards do not buy their magickal clothes off the rack
at the department store, but rather design and sew
their own, or acquire them from other skilled seamsters
and seamstresses in the magickal community. Being
able to design and sew your own clothes is a very im-
portant skill for a Wizard, and I strongly
urge you to learn this. If you do
not have a
sewing ma-
chine, try to get
one, and
learn how
to use it.

Merlin, by
Daniel
Beard

Corrected pages 3rd printing.1.p65 39 6/10/2004, 2:59 PM

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