Grimoire for the Apprentice Wizard

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128 Grimoire for the Apprentice Wizard


room with lots of little things (like my study!). There
he/she finds eight objects small enough to arrange on
the tray, without any of them touching each other, and
sets them up (hint: Don’t include things than can roll
around, like eggs or marbles!). Then the Setter cov-
ers them all with the cloth, and brings the tray back
into the room with the players, setting it down in front
of them. All players should close their eyes, take a
few deep breaths, and center themselves. The Setter
rings the bell, at the same time removing the cloth.
The players all immediately open their eyes and look
at the objects on the tray, committing each of them
and their position to memory.

After 30 seconds, the Setter again rings the bell,
and covers the tray. The players should each close
their eyes again, and take a few more deep breaths,
holding the image in their mind as a visualization.
Then, when they are ready, each player opens their
eyes and attempts to draw the objects and his posi-
tions on their sketch pad. As soon as he is done, he
should lay the pencil down. When all are done, the
cloth is removed, and scores are listed according to
how many objects each player has indicated in their
proper place. The drawings do not have to be good—
even very crude sketches will do, as long as it’s clear
what they are of, and they are in approximately the
right position in relation to the others.
Then the next person takes a turn at being Setter,
in exactly the same way—using different objects, or
some of the same ones, as they choose. When each
player has taken a turn as Setter, the first round is

completed. For the 2nd round, however, use 10 ob-
jects, and only allow 25 seconds for the players to
look at them. For the 3rd round, use 12 objects and
allow 20 seconds. For the 4th round, use 14 objects
and allow 15 seconds. And the 5th and last round
should use 16 objects and allow 10 seconds viewing.
Add up the scores for each person. The more you
play this game, the better you’ll get at being able to
instantly take in visual information and hold it as a
visualization in your mind. You’ll find this skill to be
immensely valuable in many ways.

Advanced version: Use a large pizza-baking pan
for the tray, and cut a circle of paper to fit it. Use a
compass to draw three concentric circles about the
same distance apart. Then draw radiating lines out
from the center to divide each ring, and mark them as
follows: Inner circle—yin/yang. Next circle—divide
in four, mark with glyphs for Elements. 3rd circle—
divide in seven, mark with glyphs for Planets. Outer
circle—divide in 12, mark with glyphs for Signs of
the Zodiac. Then when placing objects, arrange them
within various of these sections.

Using this game as a magickal exercise:
Learn to fix the image of the objects on the tray as
one single picture, and practice holding it so strongly
and vividly that when you open your eyes, you can
still see an image of the objects hanging in the air
above them. Practice holding the image for longer
times. Start with only one object, and work your way
up to where you can do this with many.

The Never-Ending Story
This is an old favorite to play around the camp-
fire with 6–12 friends. Story-telling is a very impor-
tant Wizardly art, and through playing this game you’ll
get quite good at it. Stories like this always start out
with some ritual phrase to let you know that a story is
about to begin and to set it in the past, such as: “Once


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