Grimoire for the Apprentice Wizard

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distant as the stars,” says Faerie Shaman Victor
Anderson (1915-2002).
Faerie is a twilight realm, lit only by the bright
stars, candles, fireflies, and the auras of all living things
(which are very visible there). Neither the Sun nor the
Moon shines in Faerie, yet everything is illuminated.
The inhabitants of Faerie (faeries, or the fay) dwell in
fine halls and chambers beneath the ground,
underwater, or high up in great trees. They also have
exquisite crystal castles and aerie courts high in the
mountains and deep in the forest glades. The only real
city in Faerie is called Tyr na Nog.
However, in all of these places, a glamour of
seeming magnificence is but an illusory veneer. For
Faerie shares the same natural features and landscapes
as our world, but without the artificial works of
humankind. For instance, the Faerie Isle of Avalon
corresponds to Glastonbury in the mundane world. In
fact, Faerie can best be understood as a kind of “parallel
dimension” to ours, connected by the aforementioned
gateways, which appear the same from both sides.
Faerie is governed by rigid rules and formulae,
and anyone entering this enchanted realm would be
wise to learn them. The most important rule—which
also applies to the Underworld—is never eat or drink
anything in Faerie that you haven’t brought with
you! The fae are repelled by iron—especially if it is
magnetized—so don’t even think of entering Faerie
carrying that metal! By the same token, keeping a
lodestone in your mojo bag will protect you against
unwilling abduction. And should you find yourself in
Faerie and wish to leave, all you need do is take your
shirt off, turn it inside out, and put it back on again—
thus rendering yourself invisible to the Fae. Also turn
your pockets inside out. But whatever else you do in
Faerie—you must take care to be extremely courteous
to the fae at all times! They are easily insulted, and
their offense can be terrible!

Lesson 4. The Three Worlds


There is a saying that “Common sense is what tells us
the world is flat.” For most of human history, the vast
majority of people believed this to be the case, and old
maps depict the Earth not as a globe, but a disc.
Medieval Christian maps showed Jerusalem, the “Holy
City,” at the center of the pancake, which
encompassed the entire world known to the
cartographers (“map-makers”) of the time.
Above the world-disc, the vaulted arch of the
Heavens formed an inverted bowl that could also be
clearly seen and mapped, and so “the World Above”
became the logical abode of the gods and angels. And
the presence of caves, mines, wells, geysers, and
volcanoes similarly indicated the existence of a hidden
“World Below.” It made equal sense to assign that
dark realm deep beneath the Earth to the dead and

populate it as well with monsters and demons—ruled
over by gods of the “Underworld.”
And so our mortal world, sandwiched between
these supernatural realms like a hamburger in a bun,
was naturally thought of as “Middle Earth,” or
Midgard, as the Vikings called it. Indeed, the Norse
developed this concept into a rather elegant structure,
portraying an ancient cosmology of multiple worlds
that still informs the basis of many religions, including
Christianity.

Yggdrasil
The Norse envisioned a complex system of nine
worlds altogether, of which the main three are Asgard
(above), Hel (below), and, of course, Midgard in the
middle. These are arranged in various ways depending
on which version you read. The current general favorite
is to lay them out in a way similar to the Qabalistic
Tree of Life, except that our world is in the middle

Medieval world map by Beatus of Liebana, 776 CE

W S


N E


Midgard, held in
the branches
of the world-
tree, Yggdrasil

304 Grimoire for the Apprentice Wizard


Corrected pages 3rd printing.2.p65 52 6/10/2004, 4:03 PM

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