Grimoire for the Apprentice Wizard

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20 Grimoire for the Apprentice Wizard


drops to one, and the probability goes up to ten. Once
more, and the improbability becomes a virtual cer-
tainty. Even if the odds are a million to one against,
like in winning the lottery, if more than a million
people play, then at least one is virtually certain to
win. This is why there are so many coincidences and
synchronicities. In an infinite multiverse, all improb-
abilities must be finite. Nothing we can imagine is
truly impossible. The only real question is, what are
the odds?
In this context, doing magick as “probability en-
hancement” consists of increasing the odds (probabili-
ties) in favor of our desired outcome. It’s like piling
rocks on the high end of a seesaw until the balance
shifts, and the other end goes up. Every bit helps—
not only large boulders, but even small pebbles and
grains of sand; it just takes more of them. When both
ends of the seesaw are off the ground and level, the
balance is 50:50, and it hinges on the fulcrum (bal-
ance point). At that point, it doesn’t take much to tip
the balance one way or another—or even to pivot the
whole thing into a different alignment entirely.
The trick is to find the cusp. A cusp is an intersec-
tion between fields of alternative probability. At such
places the potential as to which of these alternatives
the probability wave will collapse into is in delicate
balance—things could easily go either way. At a cusp,
it takes little energy to move between the intersecting
states, and “probability enhancement” by a Wizard
can have very large impact because of a domino ef-
fect of probabilities changing outward through space
and time like ripples in a pond as a result of the change
he induces through his practice of magick.
Archimedes, a great Wizard and inventor of an-
cient Greece who discovered many principles of me-
chanics, said: “Give me a lever long enough, a ful-
crum, and a place to stand, and I will move the world!”
This is a basic principle of Wizardry, and we will re-
turn to it frequently in these lessons, as we create le-
vers, recognize fulcrums, and find a place to stand....

Lesson 7: The Colors of Magick


In almost every discussion about magick, the first
thing that comes up is the issue of “black” or “white.”
Of course psychic energy itself—like electricity—has
no “color.” There is no black or white, not even gray;
it is morally neutral. But we can use that energy for
many purposes—just as we can use electricity. It’s
the use of that energy that we are talking about here
when we say “magick.” And it can be used for good,
evil, or anything else the practitioner wishes to use it
for. The purpose for which it is used is determined by
the ethics of the practitioner. Throughout history, there
has been an unfortunate tendency to over-simplify the
use of magick (and far too many other aspects of life)
into just two choices: “good” and “evil.” And these

have been traditionally expressed as “white” and
“black.” Certainly these distinctions are valid for many
practitioners who do, in fact, choose between such
simple alignments. But most Wizards are more com-
plex than that, and we see magick in terms of a rain-
bow spectrum of hues for many purposes.
In fact, the use of colors in magickal workings
has acquired traditional associations with the Elements
(Earth, Air, Fire, Water, Spirit), the planets, and the
purposes of the spells. In the tables of correspondence
that you will find in this Grimoire, you will see listed
in every grouping the appropriate associated colors.
These may be used for the colors of candles, robes,
lights, altar cloths, wall hangings, and even talismans
and other objects used in the spell. Correspondences
of colors and purposes are not absolute, however, and
may vary somewhat among different cultural tradi-
tions. There are also overlaps where some colors may
blend into one another.
Here is a basic spectrum of colors of Magick as
used by myself and many other magickal folk:

Red—(Fire) Physical work, as in healing of people
and animals. Also physical passion and sexuality.
Red is the power color. Red is the color of fire,
inspiration, vitality, pride, anger, bravery, strong
emotions, purification, arid places, aggressive
music (especially drumming like a heartbeat), and
lightning storms. Red is the best color to ward off
danger. Use it for stability, grounding, prosperity,
and physical health.
Orange—Pride and courage; heroism and attraction;
kinship and prosperity (as in a good harvest). Or-
ange is attuned to warmth, friendship, abundance,
spirit, will, principles, theory, and alertness. Like
gold, it is associated with passionate music, the
rustle of Autumn leaves, and natural sounds at dusk
or just after a storm. Use orange for fluidity of
movement, pleasure, and connection.
Yellow—(Air) Mental work; meditation, will, intel-
lect, and communication. Another version of gold,
yellow is the color of friendship, goodness, and
faith. Golden yellow is the color of charm, trust,
Summer, bright sounds such as children’s laugh-
ter, and upbeat music. Pastel yellow tends more
towards Spring, psychic endeavors, and creativ-
ity. Yellow is a terrific color to improve balance,
self-esteem, charisma, divination, and creativity.
Use it also for strength of will, vitality, purpose,
and effectiveness.
Green—(Earth) Vegetation, as in gardening and
herbalism; fertility and prosperity. Hope, joy, de-
light, growth, and change are all aspects of green.
Forest green is connected with fertility, the body,
courage, and classical music or wilderness sounds.
Ivy green represents the emotional aspects, cop-
ing with grief, cliffside ponderings, and hushed


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