Grimoire for the Apprentice Wizard

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42 Grimoire for the Apprentice Wizard


Another charm against nightmares goes like this:

Thou evil thing of darkness born
Of tail and wing and snout and horn,
Fly from me from now till morn!
—Valerie Worth

Lesson 5: Lucid Dreaming


There is another world we may enter through dreams,
which is sometimes called the Dreamtime, or The
Dreaming. This is a psychic realm we share with all
other dreamers, both human and non-human, and it
has its own established landscapes and geographies.
Within The Dreaming are the countries of Faerie, the
Afterworlds of all faiths, the realms of gods, spirits,
and ancestors, and all the fantasy worlds of myth and
story. And within The Dreaming, you can be or do
anything you can imagine. When you have learned to
clearly visualize anything you want, you will be ready
for the next step. This is called lucid dreaming. The
idea is to be conscious in your dreams, so you can go
places you want, do things intentionally, and remem-
ber them when you wake.
When you go to bed at night, use the skills you
have already learned of meditation and visualization.
Lie down, close your eyes, put yourself into a medi-
tative trance, and begin to visualize that you are walk-
ing along a path. As you go along, various things will
begin to appear that you are not visualizing intention-
ally. As this happens, you will be entering The Dream-
ing. Stay conscious, but let these unbidden visions
come. When you are fully in the World of Dream,
hold your hands up in front of your face. Turn them
around; open and close your fingers. As long as you
can keep seeing your hands and controlling them, you
will be control of your dream-self.
Another important part of lucid dreaming is to
visualize and hold images of your wand, athamé, and
other magickal tools. Try to see yourself wearing your
magickal robes in your dreams (see 3.III.3). This will
help you maintain your dream-persona as a Wizard.
In this state of lucid dreaming, you can become the
most powerful magician you can imagine. Use your
wand and other tools in your dreams. Just like in a
video game, you can transform things, hurl fireballs,

levitate, and develop all the martial arts skills of the
characters in The Matrix. You will be able to chal-
lenge and defeat your nightmares, and enjoy wonder-
ful adventures. My own favorite thing to do in lucid
dreaming is levitation and flying: I “pull myself up”
to float about a foot off the ground, and then I “swim”
through the air exactly as if I was swimming under-
water—sometimes just at room level, and sometimes
soaring like an eagle high above the treetops. Every
time, I study how I do this very carefully, hoping that
one day I will be able to carry this skill back into the
Waking World!
The whole trick here is to remain conscious. As
with every discipline, the main thing is practice—do
this every night, and you will get good at it. Time can
be stretched within The Dreaming so that a few hours
asleep can seem like days or longer. And if you prac-
tice your magickal skills in The Dreaming, where you
have all the time in the world, you will also increase
your magickal abilities in the Waking World.

Lesson 6: Journeying
and Dreamwalking

As you master the skill of lucid dreaming, you will
eventually be able to set a course within The Dream-
ing to particular Astral realms, places, times and di-
mensions—such as Faerie, the Afterworlds, histori-
cal eras, or even the lands of myth and fantasy. This is
called shamanic journeying. You will be able to fly to
such places by levitation, or even transport yourself
instantaneously by teleportation. You will be able to
seek out, meet, and converse with anyone you wish—
living or dead, real or imaginary—including dragons,
totems, spirits, Gods, and Goddesses.
But beware! Some of these places and encoun-
ters can be very dangerous and can trap the unskilled,
unprepared, or unwary. There are places that you re-
ally do not want to go! Do not attempt such journeys
until you have mastered control of your own dream-
body. And when you have achieved such mastery, after
years of practice, you may become a Dreamwalker—
able to enter the dreams of others. But this is a great
Power, and hence a great Responsibility, and not for
the novice Apprentice. It is an ability used by Sha-
mans and psychic healers.
When I was young, before I had acquired any
discipline in my psychic abilities, I would sometimes
find myself apparently accidentally dreamwalking in
someone else’s dream, as the images and symbols
clearly did not belong to me. The most common of
these “wrong dreams” were ones involving large num-
bers of snakes—often poisonous ones. These seemed
clearly intended to be someone’s worst nightmares,
as if they belonged to Indiana Jones. Trouble was, I
really liked snakes, and I was always finding them


  1. Wizardry.p65 42 1/14/2004, 3:23 PM

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