Geometry, Teacher\'s Edition

(Axel Boer) #1

  • Then after doing this, allow students the time to work through some of the websites and explore the informa-
    tion.

  • You can ask them to search through particular sites or allow this to be a general investigation time.

  • Ask students to make a list of the sites that they explore and at least three things that are presented on the site.


IV.NotesonAssessment



  • Look at the student maps and at the notes that the students make about the map.

  • Is their work accurate?

  • Are there patterns that they can find in the map having to do with perpendicular transversals?

  • How can they be sure that the lines are perpendicular?

  • What does this do to the angles formed?


Non- Euclidean Geometry


I.SectionObjectives



  • Understand non- Euclidean geometry concepts.

  • Find taxicab distances.

  • Identify and understand taxicab circles.

  • Identify and understand taxicab midpoints.


II.Cross-curricular-GameTime



  • Review the basics of taxicab geometry, distances, circles and midpoints with the students.

  • Have them work in small groups.

  • Their task is to create a board game that uses the concepts of taxicab geometry.

  • You can provide students with a piece of cardboard for a game board, index cards, dice or number cubes, and
    small colored circle pieces.

  • Then set them to work.

  • The students will need to create a grid for the “taxis” to move on.

  • When finished, let the students play each other’s games.

  • This can be very in depth and take several days for the students to work on.


III.TechnologyIntegration



  • This is a very fun website that has the students go on a treasure hunt while using taxicab geometry.

  • http://www.learner.org/teacherslab/math/geometry/shape/taxicab/

  • Allow time for students to explore this website and hunt for the treasure.

  • Then allow them time to play and then discuss what they have learned about taxicab geometry while hunting
    for treasure.


IV.NotesonAssessment



  • Create a rubric that gives the students guidelines on how their game will be graded.

  • Then walk around and observe students as they work.

  • When assessing the game, be sure to play it yourself or observe students playing it so that you can assess
    whether the game works or not.

  • Provide feedback/correction as needed.


3.3. Parallel and Perpendicular Lines

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