Conceptual Physics

(Sean Pound) #1

4.1 - Velocity in two dimensions


Velocity is a vector quantity, meaning it contains two pieces of information: how fast
something is traveling and in which direction. Both are crucial for understanding motion
in multiple dimensions.

Consider the car on the track to the right. It starts out traveling parallel to the x axis at a
constant speed. It then reaches a curve and continues to travel at a constant speed
through the curve. Although its speed stays the same, its direction changes. Since
velocity is defined by speed and direction, the change in direction means the car’s
velocity changes.
Using vectors to describe the car’s velocity helps to illustrate its change in velocity. The
velocity vector points in the direction of the car’s motion at any moment in time. Initially,
the car moves horizontally, and its velocity vector points to the right, parallel to the x
axis. As the car goes around the curve, the velocity vector starts to point upward as well
as to the right. You see this shown in the illustration for Concept 1.
When the car exits the curve, its velocity vector will be straight up, parallel to the y axis.
Because the car is moving at a constant speed, the length of the vector stays the same:
The speed, or magnitude of the vector, remains constant. However, the direction of the
vector changes as the car moves around the curve.
Like any vector, the velocity vector can be written as the sum of its components, the
velocities along the x and y axes. This is also shown in the Concept 1 illustration. The
gauges display the x and y velocities. If you click on Concept 1 to see the animated
version of the illustration, you will see the gauges constantly changing as the car rounds
the bend. At the moment shown in the illustration, the car is moving at 17 m/s in the
horizontal direction and 10 m/s in the vertical direction. The components of the vector
shown also reflect these values. The horizontal component is longer than the vertical
one.
Equations 1 and 2 show equations useful for analyzing the car’s velocity. Equation 1
shows how to break the car’s overall velocity into its components. (These equations
employ the same technique used to break any vector into its components.) The
illustration shows the car’s velocity vector. The angle ș is the angle the velocity vector
makes with the positive x axis. The product of the cosine of that angle and the
magnitude of the car’s velocity (its speed) equals the car’s horizontal velocity
component. The sine of the angle times the speed equals the vertical velocity
component.
The first equation in Equation 2 shows how to calculate the car’s average velocity when
its displacement and the elapsed time are known. The displacement ǻr divided by the
elapsed time ǻt equals the average velocity.
The equations for determining the average velocity components when the components
of the displacement are known are also shown in Equation 2. Dividing the displacement
along the x axis by the elapsed time yields the horizontal component of the car’s
average velocity. The displacement along the y axis divided by the elapsed time equals
the vertical component of the average velocity. A demonstration of these calculations is
shown in Example 1.
The distinction between average and instantaneous velocity parallels the discussion of these two topics in the study of motion in one
dimension. To determine the instantaneous velocity, ǻr is measured during a very short increment of time and divided by that increment.
As with linear motion, the velocity vector points in the direction of motion. On the curved part of the track, the instantaneous velocity vector is
tangent to the curve, since that is the direction of the car’s motion at any instant in time. The average velocity vector points in the same
direction as the displacement vector used to determine its value.

Velocity in two dimensions


Velocity has x and y components
Analyze x and y components separately
Two component vectors sum to equal
total velocity

Components of velocity


vx = v cos ș


vy = v sin ș


v = speed


ș = angle with positive x axis


vx = x component of velocity


vy = y component of velocity


(^66) Copyright 2000-2007 Kinetic Books Co. Chapter 04

Free download pdf