Conceptual Physics

(Sean Pound) #1

4.5 - Interactive problem: the monkey and the professor


The monkey at the right has a banana bazooka and plans to shoot a banana at a
hungry physics professor. He has a glove to catch the banana. The professor is
hanging from the tree, and the instant he sees the banana moving, he will drop from
the tree in his eagerness to dine.
Can you correctly aim the monkey’s bazooka so that the banana reaches the
professor’s glove as he falls? Should you aim the shot above, below or directly at
the professor? As long as the banana is fired fast enough to reach the professor
before it hits the ground, does its initial speed matter? (Note: The simulation has a
minimum speed so the banana will reach the professor when correctly aimed.)
Give it a try in the interactive simulation to the right. No calculations are required to
solve this problem. As you ponder your answer, consider the two key concepts of
projectile motion: (1) all objects accelerate toward the ground at the same rate, and
(2) the horizontal and vertical components of motion are independent. (The effect of
air resistance is ignored.)
Aim the banana by dragging the vector arrow at the end of the bazooka. You can
increase the firing speed of the banana by making the arrow longer, and you can change the angle at which the banana is fired by moving the
arrow up or down. Stretching out the vector makes it easy to aim the banana.
To shoot the banana, press GO. Press RESET to try again. (Do not worry: We, too, value physics professors, so the professor will emerge
unscathed.)
If you have trouble with this problem, review the section on projectile motion.

4.6 - Interactive checkpoint: golfing


A golfer is on the edge of a 12.5 m


high bluff overlooking the eighteenth


hole, which is located 67.1 m from the


base of the bluff. She launches a


horizontal shot that lands in the hole


on the fly, and the gallery erupts into


cheers. How long was the ball in the


air? What was the ball’s horizontal


velocity? Take upward to be the


positiveydirection.


Answer:

t = s


vx = m/s


4.7 - Projectile motion: juggling


Juggling is a form of projectile motion in which the projectiles have initial velocities in
both the vertical and horizontal dimensions. This motion takes more work to analyze
than when a projectile’s initial vertical velocity is zero, as it was with the horizontally
fired cannonball.
Jugglers throw balls from one hand to the other and then back. To juggle multiple balls,
the juggler repeats the same simple toss over and over. An experienced juggler’s ability
to make this basic routine seem so effortless stems from the fact that the motion of
each ball is identical. The balls always arrive at the same place for the catch, and in
roughly the same amount of time.

A juggler throws each ball with an initial velocity that has both x and y components.
Ignoring the effect of air resistance, the x component of the velocity remains constant
as the ball moves in the air from one hand to another.

The initial y velocity is upward, which means it is a positive value. At all times, the ball
accelerates downward at í9.80 m/s^2. This means the ball’s velocity decreases as it
rises until it has a vertical velocity of zero. The ball then accelerates back toward the
ground. When the ball plops down into the other hand, the magnitude of the y velocity
will be the same as when the ball was tossed up, but its sign will be reversed. If the ball
is thrown up with an initial y velocity of +5 m/s, it will land with a y velocity of í5 m/s. This symmetry is due to the constant rate of vertical

Projectile motion: y velocity


y velocity = zero at peak
Initial y velocity equal but opposite to
final y velocity

(^72) Copyright 2000-2007 Kinetic Books Co. Chapter 04

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