Introduction to SolidWorks

(Sean Pound) #1
Lesson 3 – Modeling the Skateboard Deck Using Extruded Boss/Base

Lesson 7 – Modeling the Truck Section III – Modeling Complex Parts


At this point our model begins to looks like a skateboard, but it still needs a few details.


Step 16: Create rounded corners by using the Fillet command.


 Click on the Fillet tool in the Features toolbar to get the dialog in Figure 3.7.
 Verify that the second input field Items to Fillet is red, or click in the box to make it red if
it isn’t. Click on all four corners of the skateboard and notice that the edges are now
listed.
 Type the fillet radius of 4 inches.
 Verify that the Full preview option is selected on the Items to Fillet menu to match
Figure 3.7.
 Use the commands in the View Heads-Up toolbar to move, rotate and zoom.

After the preview shows all corners with the round fillets, click the check mark to accept. If for
some reason the preview does not show the rounded corners, or looks different from the one on
the figure, there is something wrong. Verify that all the options in your screen match the one
shown in the figure. As a last resort, cancel the Fillet command by clicking X on the
Confirmation Corner and repeat these steps.


Step 17: Use the Hole Wizard to create the holes needed to attach the wheels.


 Select the skateboard top surface before you click Hole Wizard. This is the most
common mistake and can result in 3D sketch mode. If you find yourself in a 3D Sketch,
exit without saving and try again.
 Click on the Hole Wizard command or click InsertFeatureHole Wizard on the Main
Menu to get the dialog box in Figure 3.8. Select #8-32 countersunk flathead screws. The

Figure 3. 7 – Fillet Menu
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