Introduction to SolidWorks

(Sean Pound) #1

Lesson 3 – Modeling the Skateboard Deck Using Extruded Boss/Base
Section II – Modeling Simple Parts 3.3 The Skateboard Deck


Step 19: Our skateboard model is complete, but we need to save design information that others
will need to understand our design.


 Name the part and type a description in the Design Binder-
Design Journal.doc in the FeatureManager design tree.
 The skateboard deck is made of pine wood. Right-click the
Material icon in the FeatureManager design tree and then
click Edit Material to get the Material Editor. Find the folder
for Woods and click to show the types of wood available.
Select Pine and click the check mark to accept. See
Figure 3.13.

Step 20: Rename the features with more descriptive names.


 This is shown in Figure 3.14, where the names assigned by
SolidWorks to the deck features have been replaced by more
descriptive names.
 To change a Feature name, first make it active by clicking,
and then click and hold for a second and release. You can
now type the new name.
 Another way to change the name is to right-click over the
name and select Feature Properties. You can now type the
new name.

Step 21: Before we declare the skateboard deck complete, we must
make one change. In Figure 3.1, the sketch of the skateboard cross-
section show a sharp transition between the horizontal line and the
two ends that slope at 20 degrees. In the real world, this is
impossible. We need a 0.25 inch radius on each of the transitions. To
make the change we must edit the skateboard cross-section sketch.


 On the FeatureManager, right-click the Deck feature and
select Edit Sketch.
 On the Sketch toolbar, click Sketch Fillet.
 On the dialog box, type 0.25.
 Click on each of the two intersection points.
 Click the check mark to accept.
 The skateboard deck is finally complete.
 Create a folder to store all your skateboard files and save
your model as file SKBD101.

Figure 3. 13 – Materials
Editor

Figure 3. 14 – Renaming
Features
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