Introduction to SolidWorks

(Sean Pound) #1

Lesson 4 – Modeling the Wheel Using the Revolve Command
Section II – Modeling Simple Parts 4.3 Modeling the Wheel


 Notice that SolidWorks guessed that the centerline is the axis of revolution. Click the
centerline twice and notice how the PropertyManager changes.
 Click the check mark to accept.

Step 24: Next, we will create a spacer to separate the inside and outside bearings.


 Select the Front plane.
 Click the Sketch icon on the Sketch tab in the CommandManager.
 Click Convert Entities to bring the inside diameter of the wheel to the new sketch plane.
The new circle will be the outside diameter of the spacer.
 Sketch a circle. This will be the inside diameter of the spacer.
 Dimension the last circle.
 Extrude the spacer by clicking FeaturesExtruded Boss/Base.
 In Direction 1, use the pull-down menu to select Midplane.
 Type the thickness of the spacer in D1.
 Click the check mark to accept.

To see the cross-section of the wheel, click on the ViewDisplaySection View command on
the Main Menu or in the View Heads-Up toolbar. In the dialog box select the top or right plane
to see the cross-section preview.


 Click the check mark to
accept. You should have
Figure 4.3 on your screen.
 To get back the complete part,
click on the Section View
command again.

Step 25: Notice that you get a
different result if you do not use
Convert Entities. To see the
difference,


 Right-click the Extruded
Boss/Base feature in the
FeatureManager design tree.
 Click Edit Sketch.
 Delete the circle created with
Convert Entities.
 Click the check mark to
accept.
Figure 4. 3 – Skateboard Wheel
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