Introduction to SolidWorks

(Sean Pound) #1

Lesson 7 – Modeling the Truck
Section III – Modeling Complex Parts 7.3 Modeling the Truck


 Click Normal To again.
 Click Sketch on the Sketch menu and then Convert Entities.
 Use the command Convert Entities on the Sketch tab to add the edge of the second
cylinder to the new sketch.
 Click the check mark to accept.
 Click Extruded Boss/Base and select Blind. Type 0.75 inch for the length D1.
 Uncheck Merge result on the properties menu.
 Click the check mark.
 Notice that a new folder named Solid Bodies is now visible in the FeatureManager
design tree. Open the folder and verify that you have two bodies. You have a
SolidWorks Multibody model.
 Select the circular edge of the third cylinder and click InsertAnnotationsCosmetic
Thread. Select ANSI Inch standard and 3/8-16 UNC thread. The cosmetic thread can be
seen on the end face.

Step 45: Change the Appearance of the surface to simulate threads.


 Right-click the surface of the body with the Cosmetic Threads.
 Click the Appearances icon.
 Click Face. The PropertyMenu appears at the left side of the screen and the
Appearances/Scenes appear at the right side.
 Expand Appearances (color), and Miscellaneous.
 Click Pattern.
 Click the screw thread pattern.
 Click the Mapping tab to adjust the threads.
 Experiment with Rotation and Mapping Size.

Step 46: Mirror the axle across the Right plane.


 Click InsertMirror/PatternMirror.
 Select the Right Plane as the Mirror Face/Plane and the three extrusions as the
Features to Mirror. See Figure 7.1.
 Click the check mark to accept.
 Notice that there are only two bodies. The Mirror command merged two cylinders when
they were copied from the other side. The Mirror command does not work with
multibodies.
 To correct, right-click the Mirror feature and select Edit Feature.
 Delete the threaded portion of the shaft from the Features to Mirror.
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