Lesson 7 – Modeling the Truck
Section III – Modeling Complex Parts 7.3 Modeling the Truck
Click Normal To again.
Click Sketch on the Sketch menu and then Convert Entities.
Use the command Convert Entities on the Sketch tab to add the edge of the second
cylinder to the new sketch.
Click the check mark to accept.
Click Extruded Boss/Base and select Blind. Type 0.75 inch for the length D1.
Uncheck Merge result on the properties menu.
Click the check mark.
Notice that a new folder named Solid Bodies is now visible in the FeatureManager
design tree. Open the folder and verify that you have two bodies. You have a
SolidWorks Multibody model.
Select the circular edge of the third cylinder and click InsertAnnotationsCosmetic
Thread. Select ANSI Inch standard and 3/8-16 UNC thread. The cosmetic thread can be
seen on the end face.
Step 45: Change the Appearance of the surface to simulate threads.
Right-click the surface of the body with the Cosmetic Threads.
Click the Appearances icon.
Click Face. The PropertyMenu appears at the left side of the screen and the
Appearances/Scenes appear at the right side.
Expand Appearances (color), and Miscellaneous.
Click Pattern.
Click the screw thread pattern.
Click the Mapping tab to adjust the threads.
Experiment with Rotation and Mapping Size.
Step 46: Mirror the axle across the Right plane.
Click InsertMirror/PatternMirror.
Select the Right Plane as the Mirror Face/Plane and the three extrusions as the
Features to Mirror. See Figure 7.1.
Click the check mark to accept.
Notice that there are only two bodies. The Mirror command merged two cylinders when
they were copied from the other side. The Mirror command does not work with
multibodies.
To correct, right-click the Mirror feature and select Edit Feature.
Delete the threaded portion of the shaft from the Features to Mirror.