How Are Objects Placed Into Categories? • 245
nonprototypical members. The procedure for Rosch’s experiment is shown in ● Figure 9.6.
Participants fi rst heard the prime, which was the name of a color, such as “green.” Two sec-
onds later they saw a pair of colors side by side and indicated, by pressing a key as quickly
as possible, whether the two colors were the same or different.
The side-by-side colors were paired in three
different ways: (1) Colors were the same and
were good examples of the category (primary
reds, blues, greens, etc.; Figure 9.6a); (2) colors
were the same, but were poor examples of the
category (less rich versions of the good colors,
such as light blue, light green, etc.; Figure 9.6b);
(3) colors were different, with the two colors
coming from different categories (for example,
pairing orange with blue; Figure 9.6c).
The most important result occurred for the
two “same” groups, because in this condition,
priming resulted in faster “same” judgments for
the prototypical (good) colors (reaction time,
RT = 610 ms) than to the nonprototypical (poor)
colors (RT = 780 ms). Thus, when participants
heard the word green, they judged two patches
of primary green as being the same more rapidly
than two patches of light green.
Rosch explains this result as follows:
When participants hear the word green, they
imagine a “good” (highly prototypical) green
(● Figure 9.7a). The principle behind priming
is that the prime will facilitate the participants’
● FIGURE 9.6 Procedure for Rosch’s (1975b) priming experiment. Results for the
conditions when the test colors were the same are shown on the right. (a) The person’s
“green” prototype matches the good green, but (b) is a poor match for the light green.
780 ms
610 ms
Hear
“green”
Same color — good examples
Same color — poor examples
Different color
Test
Reaction time
Prime for “same” or “different”
(a)
(b)
(c)
● FIGURE 9.7 How Rosch explains the fi nding that priming resulted in faster
“same” judgments for prototypical colors than for nonprototypical colors.
Prototype
for green
“Green”
(a)
Good match
Poor
match
(b)
(c)
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