Computer Arts - USA (2019-09)

(Antfer) #1
COMPUTERARTS.CREATIVEBLOQ.COM

Right For this
quirky KFC
campaign, W+K
put Colonel
Sanders at the
heart of all manner
of stunts and
branded
merchandise, from
comic books to
romance novels to
videogames.


Far right Studio
Sutherl& used two
types of bracket,
together forming a
‘P’, as a device to
contain the diverse
collections at
Pallant House
Gallery.


SPECIAL REPORT SEPTEMBER 2019


way people think,” believes the veteran creative
director, who after more than three decades at
BBH, followed by a stint at AMV BBDO, is now an
independent consultant.
A firm believer in design’s social impact
potential, Arnold was instrumental in introducing
the White Pencil Award while D&AD president
from 2011-12. “Whether you’re creating a brand,
changing opinion or changing the world, without
that great idea you can’t do anything,” she says.
“I think if you don’t have a great idea to start
with, then it’ll never be great,” adds Susan Hoffman,
chief creative officer at Wieden+Kennedy, whose
packed-out talk at D&AD Festival championed the
power of individuality when it comes to generating
compelling ideas. “The only argument is: ‘Does it
emotionally get you?’ Entertainment can do that,
long copy can do that, a song can do that. Many
things can,” she continues.

trong ideas are the bedrock of the creative
industries. They keep the work fresh, but also
help engage audiences who are overwhelmed
and fatigued by the relentless noise coming from
brands. Strip away the craft, and if there isn’t a
compelling thought beneath there’s a risk that even
the most beautiful piece of design risks becoming
little more than decoration.
“Ideas are what engage and delight an
audience,” confirms Jim Sutherland, multi-award-
winning founder of Studio Sutherl&, who delivered
a playful workshop at D&AD Festival 2019 on how
to cultivate ideas. “Being able to sum up an idea in a
few words is a good way to know you have a strong
and simple solution,” he adds. “You should be able
to tell someone your idea over the phone.”
“Ideas come first, always,” agrees Matt Baxter,
co-founder of Brighton-based design studio Baxter
& Bailey who, along with copywriter Kate van der
Borgh, explored how D&AD Festival attendees can
best ‘beat the bullshit’ and ensure that ideas are
expressed clearly and simply.
Design is about thinking, solving problems and
innovating, asserts Baxter. And in order to have
maximum impact, you need people to understand
your ideas as easily as possible in order to get
excited by them.
“Ideas resonate,” Baxter explains. “They can
make people change the way they think, behave,
act. Great ideas change culture, influence politics,
shape the world. What that thinking looks like is
secondary, but also vitally important – the craft
or execution of those ideas can increase that
resonance massively.”
Rosie Arnold gave a revealing session about
avoiding mediocrity and pushing for the best
work possible. “Ideas have the power to change the

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