Mastering Windows Server 2016 Hyper-V

(Romina) #1

A variety of client options are available that are detailed at https://technet.microsoft
.com/en-us/library/jj916411.aspx. However, they primarily fall into three categories:


Direct-Video-Connected  Stations    A   machine can have    multiple    graphical
outputs that enable multiple monitors to connect to a machine, and each user has
their own USB-connected mouse and keyboard via a USB hub to the machine,
which is mapped to a specific physically connected display. WMS provides each
display/keyboard/mouse set their own Windows 10-like experience.
USB-Zero-Client-Connected Stations This is similar to the previous type of
connection, except in this case a special type of USB zero client is used that
connects to the host machine via a single USB connection and then the user’s
monitor, keyboard, and mouse connect to the USB zero client. This has the benefit
of not requiring the machine to have multiple video outputs, but it does require
the special USB zero client. Note that a variation exists that is USB-over-Ethernet,
where the zero clients connect over the LAN, removing limitations of USB cable
length.
Remote Desktop Protocol Clients This uses the familiar RDP protocol over the
network, enabling the use of LAN thin clients and existing machines with an RDP
client. Some functionality is lost, such as split-screen, which enables a single
display to be split in half to be used by two separate users.

WMS is designed for small-scale deployments. While the 20-user limit has been
removed with Windows Server 2016 and there have been substantial scale and
performance improvements, it is still not targeted at large-scale deployments, which is
where traditional RDSH should be leveraged. With WMS now a core part of Windows
Server 2016, its can be expanded beyond educational use to any use case requiring a
simple sharing environment (for example, in retail locations), and the MultiPoint
Dashboard is useful where the supervisor could see and help the users and remove the
need for expensive point-of-sale devices in favor of the cheap zero clients.

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