Maximum PC - USA (2022-04)

(Maropa) #1

TACTICAL


ROLE-


PLAYING


GAME^


© THQ NORDIC

Clearly not built in a day


Expeditions: Rome


AS A SETTING, ancient Rome has much to
recommend it. There’s the strong military
culture, the mad gods, the orgies, the
wine, gladiators, philosophers in togas
(or was that Greece?), and a general lack
of medical care.
Expeditions: Rome takes that military
culture and spins it into a turn-based RPG
in which you, as the scion of a famous
leader, take command of armies and do
an awful lot of talking. It starts off small,
as you lead a disparate group you’ve met
on a boat to Lesbos to kill guards and blow
up ships with Greek fire, but scales into
the command of whole legions, besieged
cities, and doing more and more of the
aforementioned conversing.
Standing between you and all this is
the character creator, which allows you to
create a custom-ish character—options
are limited and we never really felt like
we were in control—and then choose a
2D portrait that appears in dialog that
looks nothing like the 3D model. Having
chosen a portrait with lustrous curly hair

Head for Lesbos and see how
much damage you can cause.

after swords have been sheathed. At least
the prompt exists. There’s some amusing
text in the popups that open over things
like game difficulty choices right at the
beginning of the game, pointing to a studio
that’s enjoying what it does and expects
you to as well.
Given its setting, it's perhaps ironic
to criticize the game for feeling old-
fashioned, with its curious overhead
camera that doesn’t allow you to zoom out
far enough or tilt over to see particularly
far ahead, and things like the first two
military camps you visit being completely
identical, that’s certainly the impression.
Conversations also feel basic—they are
essentially dialogs between your 2D
character portrait and other characters,
with responses directly selectable, and
new ones opened up depending on your
character traits.
If you don’t feel like talking, there’s
always a fight to be had. Combat is based
around movement and actions, your
single action point allowing you to get a hit

and the face of actor Eddie Redmayne,
we were then unable to match it with the
3D character choices, all of whom looked
more like Russell Crowe. It’s possible to
create female characters too, with the
game referencing the expected roles of
women in Roman society even as you
make your way up the military ladder.
Developer Logic Artists has produced
historical RPGs before and has worked
on a canceled (or placed on hold for ‘an
unspecified period of time’) project with
Larian Studios, the minds behind Divinity:
Original Sin and Baldur’s Gate 3. As you’d
expect from such experienced hands,
the actual RPG mechanics—the leveling
up and allocation of skills—is smoothly
handled. You get one skill point per level
gained and choose a new ability from skill
trees that are all available at the start,
based on the class you chose.
It works nicely, although it’s possible
to miss the actual moment of leveling
up in the heat of combat and have to be
prompted by an ‘unused skill point’ popup

in the lab


90 MAXIMU MPC APR 2022

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