UnrealScript Game Programming Cookbook

(Chris Devlin) #1
Chapter 5

115

When your new map appears, we'll be ready to advance.


How to do it...


With our new map, we can begin by adding some geometry for our pawn to navigate around.



  1. Create some simple geometry by adding some Binary Space Partition (BSP) brushes
    throughout the level. Left-click on the BSP brush in the center of your level, and hold
    the Alt key while dragging to create copies. Release the left mouse button and the Alt
    key for a copy to be made.


As you can see in the previous map, there is some simple geometry for the pawn
to navigate through. The map offers us the ability to block line-of-sight, as we'll be
needing that later on.
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