Chapter 5
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- The current setting of 175 for NavMeshGen_MaxPolyHeight may cause some
issues for us if we use a pawn larger than our default pawn. Let's increase this
value to 300.
/** This number needs to be larger than the size of your
default
pawn
NavMeshGen_MaxPolyHeight=300
We need to tell the engine to use our TutScout class instead of the engine's
default Scout class.
- In your DefaultEngine.ini, change ScoutClassName=UTGame.UTScout
to ScoutClassName=YourGamePackage.YourScoutClassName.
- Go back into the UDK editor, open up our map again, and rebuild paths. You
should now see that our NavMesh's geometry height has increased quite a bit,
extending over the top of our BSP!