UnrealScript Game Programming Cookbook

(Chris Devlin) #1

AI and Navigation


128


  1. Only two more steps to go with Kismet. From the Spawned node in our Actor Factory,
    we need to attach an object. This object, quite simply, is our pawn.

  2. Now that our pawn has the ability to respawn within the map, we need to create
    an actual location for it to restart at. Left-click on any of the PathNodes in your
    map. Once it is highlighted, it can be now be referenced within Kismet. Right-click
    on an open space in Kismet and select select New Object Var Using Pathnode_1
    (could be 2, 3, 4, and so on).


Our pawn will now spawn from that location. This also works with
PlayerStart nodes too.
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