UnrealScript Game Programming Cookbook

(Chris Devlin) #1

1


Development


Environments


In this chapter, we will be covering the following recipes:


f Using UnCodeX
f Dungeon Defenders to save the day
f Unreal Script IDE
f nFringe
f Unreal X-Editor
f Editing runtime values with Remote Control

Introduction


Working with UnrealScript can be a daunting task at first glance, especially because it has
years' worth of extensive improvements and iterations, in spite of being a language only used
for this application. To make things worse, UDK does not include a development environment
out of the box, so we're forced to find one that best suits our needs. Fortunately there are
several out there, each of which bears many pros and cons.


In this chapter, we will look at several development environments which can handle
UnrealScript, define some of the perks and pitfalls of each, and highlight the benefits
of understanding the source code, through UnCodeX and the Dungeon Defenders
Development Kit.


So with that, let's talk about integrated development environments.

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