UnrealScript Game Programming Cookbook

(Chris Devlin) #1
Chapter 6

187

defaultproperties
{
bCollideActors=TRUE
bProjTarget=TRUE
bPathColliding=FALSE
bNoDelete=TRUE


Begin Object Name=MyLightEnvironment
bEnabled=TRUE
bDynamic=FALSE
End Object


// Mesh for the object
Begin Object Name=StaticMeshComponent0
StaticMesh=StaticMesh'Pickups.WeaponBase.
S_Pickups_WeaponBase'
Scale=0.5
End Object


ParticlesOnDestroy[0]=
ParticleSystem'Castle_Assets.FX.P_FX_Fire_SubUV_01'
SoundOnDestroy=SoundCue'A_Vehicle_Cicada.SoundCues.
A_Vehicle_Cicada_Explode'
MeshOnDestroy=
StaticMesh'Envy_Effects.VH_Deaths.S_Envy_Rocks'


RespawnTime=30.0


// How long the spawned physics object should last
SpawnPhysMeshLifeSpan=500.0


// Destroyed when damaged
bDestroyOnDmg=TRUE


// Destroyed when touched by player
bDestroyOnPlayerTouch=TRUE


// Destroyed when touched by vehicle
bDestroyOnVehicleTouch=TRUE


// Blocks other nonplayer actors
bBlockActors=FALSE;
}

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