UnrealScript Game Programming Cookbook

(Chris Devlin) #1
253

HitLocation parameter 228
HitLocation variable 60
HitNormal variable 60
HpAmountMax variable 198
HPAmount variable 198
HUD 189
HudOffset() function 198, 201, 208, 211
HurtRadius() function 180


I


IDEs
about 8
Dungeon Defenders 12
nFringe 16
UnCodeX 8
Unreal Script IDE 14
Unreal X-Editor 19
InstanteFireStartTrace() function 227
InstantFireStartTrace() function 152
Integrated development environments. See
IDEs


K


Kismet
used, for adding AI pawn 124-130


L


landmine
creating 186, 188
leaking pipe prefab
constructing 34-36


M


Make Splash 24
map
NavMeshes, laying on 118-121
PathNodes, laying on 114-118
PathNodes, patrolling on 134-139
patrolling, with NavMeshes 139-143
pawn, wandering around 130-133
MoveRandom() function 131
MoveTo() function 148
MoveToward() function 148
Muzzle Flash Socket 24


N


navigation meshes 111
NavigationPoint 91
NavigationPoints 112
NavMeshes
about 112
benefits 113
laying, on map 118-121
used, for patrolling map 139-143
NavMesh properties creation
scout, adding for 121-124
nFringe
about 16
downloading 16
installing 16
project, setting up 17, 18
working 19

O
Open Dialect 189

P


package browser, UnCodeX 9
particles
adding, to prefabs 37, 38
pathfinding 111, 112
PathNodes
laying, on map 114-118
patrolling, on map 134-139
pawn
about 90
bounding box, drawing around 242-250
following around map, with NavMeshes
143-148
map, patrolling with NavMeshes 139-143
PathNodes, patrolling on map 134-139
wandering, around map 130-133
Pawn class 54, 55
PawnSocketName variable 64
PickupFactory 91
pickups
about 90, 91
animating 99, 100
base, creating for 96-98
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