UnrealScript Game Programming Cookbook

(Chris Devlin) #1
Chapter 1

17

Starting a new project is as simple as opening up Visual Studio, selecting the installed
UnrealEngine3 Licensee Project template, and you have all of the features of nFringe
available at your fingertips. Setting up the new project is a bit more work however, as
you'll need to carefully follow these instructions to do so.


Configuring the directories is the first step in creating your own project scripts:



  1. Within your UDK install directory (that is, C:\UDK\July) browse to the
    Development\Src folder and create a folder of your own. In this example
    we'll use Tutorial.

  2. Create a Classes folder inside your Tutorial folder.

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