UnrealScript Game Programming Cookbook

(Chris Devlin) #1

Archetypes and Prefabs


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  1. Drag your new archetype into the map and press F4 to bring up its properties again.
    You'll immediately notice that many of those properties that were cluttering our
    screen before are now gone!

  2. Let's continue by altering some values. Let's adjust our light so that it emits a red
    glow. Under the light gray colored Light Component tab, select the indented, dark
    gray colored Light Component tab.

  3. In bold letters you will see Light Color and it is currently white. Left-click anywhere on
    the color bar to enable the Select a Color window, which is similar to the color wheel
    you would see in other art programs like Photoshop. Left-click on the red area and find
    a value that suits you. I've gone with 1.00 for S (Saturation) and 1.00 for V (Brightness).

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