UnrealScript Game Programming Cookbook

(Chris Devlin) #1

About the Reviewers


Kolby Brooks took a strong interest to programming at the young age of seven, getting his
start by modifying games such as Unreal, Dirt Track Racing, and Half-Life.


He now has over 14 years of growing experience in multiple game-related fields including, but
not limited to, multiplayer anti-cheat solutions, game programming, and engine development.
As a hobby, he develops and maintains multiple third-party solutions for games such as server
tools, utilities, and modification frameworks.


You can contact Kolby by e-mail at [email protected].


I would like to thank my family, especially my mother and father, for their
continued support over the years. In addition, I would like to thank Jason
Ismail and Draco Rat for being great friends and gaming buddies.

John P. Doran is a technical game designer who has been creating games for over
10 years. He has worked on an assortment of games in student, mod, and professional
projects independently as well as in teams having up to or over 70 members.


He previously worked at LucasArts on Star Wars: 1313 as a game design intern, the only
junior designer on a team of seniors. He later graduated from DigiPen Institute of Technology
in Redmond, WA, with a Bachelor of Science in Game Design.


He is currently a software engineer at DigiPen's Singapore campus while at the same time
tutoring and assisting students with difficulties in Computer Science concepts, programming,
linear algebra, game design, and advanced usage of UDK, Flash, Unity, and Actionscript in a
development environment.

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