UnrealScript Game Programming Cookbook

(Chris Devlin) #1

He is the author of Mastering UDK Game Development Hotshot, Packt Publishing and is the
co-author of UDK iOS Game Development Beginner's Guide, Packt Publishing.


He can be found online at http://johnpdoran.com and can be contacted at john@
johnpdoran.com.


Thanks so much to the author for allowing me to give him my thoughts while
writing the book, I hope that they helped.

I'd also like to thank my brother, Chris Doran, and my girlfriend Hannah Mai
for being there for me whenever I needed them and being patient while I
was working on this.

I'd also like to thank Arun Nadar, Arshad Sopariwala, and all the lovely
people at Packt for all of their support and knowhow!

William Gaul is an aspiring game developer working primarily in the Unreal Development
Kit (UDK). Since 2008, he has learned a wide range of skills in the industry, and maintains
an active YouTube channel (http://www.youtube.com/user/willyg302) and blog
(http://willyg302.wordpress.com/) dedicated to game development.


His programming knowledge includes Java, C/C++, UnrealScript, BASIC, HTML/CSS, and
LaTeX. He also specializes in a variety of media solutions, with experience in the Adobe
Creative Suite, Blender, and FL Studio.


Dan Weiss is currently a programmer working at Psyonix Studios in San Diego, CA. He is a
2010 graduate of DigiPen Institute of Technology, having worked on titles such as Attack of
the 50ft Robot! during his time there. He has been working in the Unreal Engine since 2004,
independently producing the mod Unreal Demolition for Unreal Tournament 2004 and Unreal
Tournament 3. At Psyonix, he has been involved with Unreal Engine work on mobile devices,
having released ARC Squadron for iOS devices.

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