Setupthecolourpalette
04
Createanewlayer,abovealllayers,soitwillbeeasyto
accessasyouwork.Usingalargehardbrushat75px+,
drawcirclesofthecoloursyouwantusingtheColourPicker.
ThesewillbeeasilyaccessiblelaterusingtheEyedropperTool.
Load up the 3D space
05
Accessthe3DtabbynavigatingtoWindow>3D.Thiswilladdthe
3DtabnexttoyourLayerspanel.SelectMeshFromPreset,and
selectCubefromthedrop-downmenu.Thiswillcreatea3Dcubeand
bring up the 3D navigation space.
Begin sketching
02
Usingthereferenceimagesyou
collected, sketch a rough idea for
yourscene.Createanewlayerandselecta
hardbrush,setto15px.Ifyou’renotconfident
whenitcomestodrawingperspective,feel
freetotraceoneoftheimagesyoucollected.
Prepare for adjustments
06
Don’t worry! Your sketch hasn’t been
deleted. Think of this as a
workspace entirely separate from your
painting space. Select the Cube folder to edit
the cube, and Scene to move the camera. In
the Properties window, click the Coordinates
icon, and switch off Uniform Scaling.
Sketch your subject
03
Now your background is done, place
your character in the scene. Create a
new layer and, using the same brush, draw a
character balancing on the wall you drew on
the background layer. Remember, use as
much reference material as you need. Add in
basic shadows on a separate layer.
Perspective reference
01
We will be using 3D objects as part of
this tutorial, but perspective reference
photos are still imperative to help you put the
scene together. It’s useful to take photos of
tall buildings and study the perspective from
different angles. Keep them to hand and keep
referring to them as you work.
Shape the cube
07
Now Uniform Scaling is off, we can
elongate the cube. 3D objects are
modelled by stretching or squashing them
along Y, X and Z-axes. Increase the X-axis
from 13 to 19, and the cube will stretch into a
rectangular shape. Decrease the Z-axis.
Adjust lighting
08
Below the Cube folder, select the
Lighting folder. You can drag it
around as you do with the camera. It will be
helpful to set up the lighting now, so the cube
will fit the scene. From the Properties panel,
set Shadow Opacity to 0%. We won’t need it.
Tutorial Master basic 3D in Photoshop