Wireframe 2019

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News

Attract Mode


George R.R. Martin ‘consulting on a
game out of Japan’. FROM where?

Forgetful engineer finally remembers
to shut off OUYA services on 25 June.


  1. BAFTA’s babies


BAFTA will be handing out those vaguely
terrifying face-trophies on 29 June in a
special awards ceremony for its Young
Game Designers Competition 2019.
53 youngsters aged between 10 and
18 have reached the final, with their 40
gaming projects all addressing issues
such as mental health, climate change,
and transgender rights.
Dr Jo Twist OBE, chair of the games
committee at BAFTA, said: “Games are a
fantastic art form for creators to express
themselves, and I am delighted to see
young people tackling important topics
through their design and concept entries
this year. Their creativity and ambition
for social change through the medium of
games is inspiring. A very well-deserved
congratulations and good luck to all the
2019 finalists!”



  1. MS PSA


Microsoft’s head of operations for Xbox
has admitted research needs to go
into the impact of games on players,
with Dave McCarthy pointing out that


  • additionally – companies themselves
    have to take responsibility for things like
    loot boxes and addiction.
    Speaking with PC Games Insider,
    McCarthy said: “We feel that we have a
    huge responsibility when it comes to the
    healthy gaming lifestyle of the players on
    our service overall.
    “Some people need help. Parents
    especially, it’s not easy being a parent
    in this modern age. I think it’s a balance
    of having the right research to guide
    decision-making overall, but that does
    not excuse ourselves from having
    responsibility to lead in this area.”
    04. Epic fail – again


Epic’s teething troubles on its Games
Store continue to pile up, with a
couple of more egregious examples
rearing their heads recently. First up,
a user requesting their personal data


  • something we can all do in Europe
    as part of GDPR regulations – received
    said data from the company. Along with
    an email from a completely random
    stranger explaining they had been sent
    the original person’s data, too.
    Epic owned up to the mistake (after it
    was caught, naturally), apologising for
    this... we want to say ‘idiocy’.
    Elsewhere, users on the Games Store
    found they were unable to purchase
    more than a few games in succession
    without their accounts being flagged for
    ‘possible fraudulent activity’. The magical
    benefits of a shopping cart. And finally,
    the reason people were buying so many
    games – Epic’s first big sale – actually
    resulted in some publishers removing
    their games from the platform. Things
    can only get... better?


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