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News
Attract Mode
George R.R. Martin ‘consulting on a
game out of Japan’. FROM where?
Forgetful engineer finally remembers
to shut off OUYA services on 25 June.
- BAFTA’s babies
BAFTA will be handing out those vaguely
terrifying face-trophies on 29 June in a
special awards ceremony for its Young
Game Designers Competition 2019.
53 youngsters aged between 10 and
18 have reached the final, with their 40
gaming projects all addressing issues
such as mental health, climate change,
and transgender rights.
Dr Jo Twist OBE, chair of the games
committee at BAFTA, said: “Games are a
fantastic art form for creators to express
themselves, and I am delighted to see
young people tackling important topics
through their design and concept entries
this year. Their creativity and ambition
for social change through the medium of
games is inspiring. A very well-deserved
congratulations and good luck to all the
2019 finalists!”
- MS PSA
Microsoft’s head of operations for Xbox
has admitted research needs to go
into the impact of games on players,
with Dave McCarthy pointing out that
- additionally – companies themselves
have to take responsibility for things like
loot boxes and addiction.
Speaking with PC Games Insider,
McCarthy said: “We feel that we have a
huge responsibility when it comes to the
healthy gaming lifestyle of the players on
our service overall.
“Some people need help. Parents
especially, it’s not easy being a parent
in this modern age. I think it’s a balance
of having the right research to guide
decision-making overall, but that does
not excuse ourselves from having
responsibility to lead in this area.”
04. Epic fail – again
Epic’s teething troubles on its Games
Store continue to pile up, with a
couple of more egregious examples
rearing their heads recently. First up,
a user requesting their personal data
- something we can all do in Europe
as part of GDPR regulations – received
said data from the company. Along with
an email from a completely random
stranger explaining they had been sent
the original person’s data, too.
Epic owned up to the mistake (after it
was caught, naturally), apologising for
this... we want to say ‘idiocy’.
Elsewhere, users on the Games Store
found they were unable to purchase
more than a few games in succession
without their accounts being flagged for
‘possible fraudulent activity’. The magical
benefits of a shopping cart. And finally,
the reason people were buying so many
games – Epic’s first big sale – actually
resulted in some publishers removing
their games from the platform. Things
can only get... better?
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