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Time Crisis: The creative benefits of game jams

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WRITTEN BY
ANDREW FISHER

ike most good ideas, game jams
are an easy enough concept
to grasp: they’re events where
developers get together and
attempt to create a working game
within a compressed period of time. Modern
game jams can be traced back to March 2002,
when developers Chris Hecker and Sean
Barrett launched Indie Game Jam 0 in Oakland,
California. The event was a small one, with just
14 participants crammed into a tiny office space,
but even then, the experimental possibilities
were plain to see: among the twelve games
produced at the four-day jam were such curious
delights as Angry God Bowling – which involves
knocking over crowds of people with a gigantic
ball – and Worship, a riff on Missile Command
with a similarly religious theme.
Just weeks after Indie Game Jam came Ludum
Dare (Latin for ‘to give a game’), founded by

L


Geoff Howland and later passed over to team
member Mike Kasprzak. Ludum Dare Zero took
place in April 2002 and established a strict
24-hour time limit, though this increased to 48
hours at subsequent events. Like most game
jams, each event follows a similar template: first,
a theme is chosen – one such theme was based
on the Zelda quote, “It’s dangerous to go alone”


  • then there’s an intense period of design and
    development, and then participants are given
    time to vote on the winner. Ludum Dare is a
    virtual jam, so competitors don’t have to be in
    the same physical location; instead, participants
    are encouraged to provide a live stream of their
    work, or take regular screenshots which are later
    compiled into a time-lapse video.
    Other game jams, like Copenhagen’s Nordic
    Game Jam, draw coders and keynote speakers
    to Copenhagen for a live, two-day event.
    But whether they take place in exhibition


The creative benefits


of game jams


How the time constraints of game jams can
bring out the best in designers and coders

“It’s no accident
that video game
companies also
use jams as a
proving ground”

Time Crisis

Free download pdf