Wireframe 2019

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wfmag.cc \ 61

Review

Rated


Review

Does teamwork make the dream(cast) work?


hen you’re already the fastest
thing alive, putting Sonic in a
car is ironically the only way to
give other competitors a fair
chance in a race. As further
rebalance, Team Sonic Racing requires you race
in teams of three, meaning there’s more to the
game than simply crossing the finishing line first.
Of course, first place will still net a lot of points,
but it won’t secure victory if your teammates
end up eating everyone else’s dust. Fortunately,
developer Sumo Digital introduces some helpful
mechanics. Racers in the lead leave a yellow trail
their lagging teammates can
use as a Slingshot to catch
up, while simply driving past
a teammate who’s been spun
out by a rival’s dastardly item
is enough to propel them back
into breakneck velocity.
Speaking of items, these take the form of
Wisps from Sonic Colors, and can be offered to
another teammate – which in turn upgrade,
so a single rocket you give away may turn into
three rockets. Performing these team actions
also builds up your Ultimate meter, which when
activated gives your whole team a huge speed
boost and invincibility for a precious few seconds


  • that’s enough to turn around a race.
    Complementing these team mechanics are
    the different racing types, and some well-
    considered course design, with wide lanes and
    multiple routes, that give you good reasons not
    to just pick a speed type like Sonic each time.
    For instance, terrain like sand or water won’t


slow down technique types like Tails, while power
types like Knuckles can smash through obstacles,
which in both cases open up new shortcuts.
If your teammates are following behind you, they
can also ride on the back of your Slingshot trail
to take advantage of these routes.
How well it all holds together is, however, at
the whim of the AI companions you’re trying to
manage. You might be driving ahead leaving a
perfectly straight line, only to check your rear
camera to find your teammate not making use
of Slingshotting at all since they’re driving on the
other side, and you can offer all the items you
can, but it’s out of your control
whether anyone makes any
effective use of them.
When playing with other
humans, text prompts and
audio cues do at least make
co-op easy to read without
the need for voice chat. You can even sack off
teams altogether and just play locally or online in
single races. But while this is perfectly functional,
gutting the teamplay means there’s little else to
distinguish Team Sonic from other kart racers.
The biggest disappointment is that unlike
Sumo’s previous racing entries, this one relies
purely on characters in the Sonic universe,
resulting in a meagre roster of 15 racers that’s
already scraping the barrel (Big the Cat? That
crocodile from Chaotix? Really?). Given the
welcome resurgence of Sega’s brand in recent
years, stopping the ‘All-Stars’ fan service ride is
a missed opportunity that its new emphasis on
teamwork can’t quite make up for.

Team Sonic Racing


W


VERDICT
A fast and fun kart racer
but its team-based novelty
won’t challenge Mario Kart
anytime soon.

60 %


GENRE
Racing
FORMAT
PS4 (tested) / XBO /
Switch / PC
DEVELOPER
Sumo Digital
PUBLISHER
Sega
PRICE
£34.99
RELEASE
Out now

Info


Review

Rated


REVIEWED BY
Alan Wen

HIGHLIGHT
While Mario Kart has been content
with just letting players race,
Team Sonic Racing at least
contains a story mode. Its branching
structure offers a good variety of
objectives such as time-based
challenges and a survival mode
where the last racers of each lap are
eliminated. The actual story may be
a load of hokum, but you can skip
these scenes altogether.

“How well it all holds
together is at the
whim of your AI
companions”

 Even without the new team
boosts, drift boosts and
performing flips in the air
are solid mechanics to keep
you in the fast lane.
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