It was a surprising move for a shooter
expansion, but it sure did pay off,
hitting an untapped vein and quickly
becoming everyone’s favourite DLC.
In 2 022, though? D&D is popular as
it’s ever been, approaching cultural
oversaturation, and
Tiny Tina’s
Wonderlands returns to
a well that’s close to
running dry.
While it looks like a
bouncy fantasy-
comedy, it plays like
Borderlands.
Specifically,
Borderlands 3. Some of the guns shoot
crossbow bolts and the grenades have
been replaced by spells, but moment-
to-moment it’s typical Borderlands
- you shoot hordes of bad guys who
repeat pithy one-liners, then compare
loot to see if the new guns and
shields are better than the old ones,
and then do it again.
Being a review of a Borderlands
game, I’m obliged by law to tell you
about the best guns its randomised
loot pool spat out for me. A sniper
rifle that fired sawblades, each of
which did higher damage the more
sawblades were already in a target,
was a highlight. The Tediore guns
that don’t need to be reloaded –
instead transforming
into throwable
explosives then
teleporting a fully-
loaded replacement
into your empty hands
- have returned, and I
got one that didn’t
become an explosive
but instead became a
laser pixie that harassed bad guys.
Another summoned hydra heads that
vomited poison. Which was nice.
One significant change is
character creation. Rather than each
class being tied to an individual
character, you play as a nameless
newbie, building a face and colour
scheme and choosing a voice (you
can even alter the pitch, an option I
haven’t seen since Saints Row IV),
and then choose any class you want.
GET A (MUSH)ROOM
I spent most of my time as a Spore
Warden, a kind of fungal ranger with
a walking mushroom pet I upgraded
so he farted poison. A few of the
classes get NPC allies; my co-op
buddy played a Graveborn who had a
floating skull friend. My mushroom
companion really came into his own
when I played solo, even able to
revive me when I dropped in the
absence of a co-op partner. While
co-op is a chaotic good time like
always, having an NPC ally makes
playing alone an even more viable
option, and it was already a totally
satisfying way to play.
Of course, I had to revive the
friendly fungus sometimes too, which
got me into trouble more than once.
Though actually the worst thing
about him was how distracting he
was. He’d hop around in the
background when quest givers were
talking, his floating title
‘MUSHROOM COMPANION’
appearing in big white letters visible
over the NPC’s face. His detailed
buttocks were distracting too.
The Spellshot’s class ability, being
able to slot in two spells rather than
one, seemed underwhelming at first,
but when you get spells that drop ice
meteors on skeletons – who take
bonus frost damage because they
don’t have skin to keep them warm,
just go with it – it seems worth it. But
the Stabbomancer being able to
throw a spinning melee weapon that
becomes a blade tornado you can
reposition around the battlefield?
That’s my current fave.
Melee weapons are a new
addition, but not a game-changing
one. Your regular melee attack, still
mapped to V for some reason,
becomes a whack with whatever
sword, axe, or stick you’ve picked up.
They’ve got randomised stats, though
nothing as wild as the guns. Same
with armour, which mostly boosts
your class abilities like relics do in the
mainline Borderlands games, rather
than providing any actual protection.
T
iny Tina’s Assault on Dragon Keep, the Borderlands 2
expansion that doubled as a loving parody of Dungeons &
Dragons, came out in 2 013. That was a year before fifth
edition revitalised interest in Dungeons & Dragons, two years
before Critical Role premiered. At the time, jokes about
Dungeons & Dragons seemed pretty niche.
GUNDALF
TINY TINA’S WONDERLANDSis stillverymuch a Borderlands banter-shooter
By Jody Macgregor
I spent most of
my time as a
Spore Warden,
a kind of fungal
ranger
NEED TO KNOW
WHAT IS IT?
A spin-off that’s bigger
than an expansion,
smaller than a
standalone Borderlands
game
EXPECT TO PAY
£60
DEVELOPER
GearboxSoftware
PUBLISHER
2K Games
REVIEWED ON
Windows 10, Ryzen 9
5900X, 32GB RAM, RTX
3080
MULTIPLAYER
Yes
LINK
2kgam.es/3LV0G52
1
CAFFEINE PROCESSING
Wake-up juice keeps a DM
alert to shenanigans.
2
THE POWER OF
IMAGINATION
Also known as: stealing bits
from movies.
3
SNACK PROCESSING
80% sugary treats by weight.
4
DICE HAND
For fudging rolls as the
story demands.
5
ENCOUNTER DESIGN
“I’ll just put in one puzzle
door, they’ll love it.”
YOUR DM
Anatomy of a Dungeon Master
1
2
3
4
5
Tiny Tina’s Wonderlands