PC Gamer - UK (2022-06)

(Maropa) #1

Giant, greasy, black vines choke the
settlements and surrounding waters.
The only way to make things right
is for our cursed heroine, Miku,
to return the glowing kernels to
their host plants. The
seeds of destruction
are also the literal
seeds of rebirth.
Or something. The
central mechanic here
makes immediate
sense, but I found
myself confused about
pretty much everything
else. It’s not clear why she believes
it’s the only way for her brother to
have a home, or what the process is
costing the girl. The melancholy is
evident, but the suffering really isn’t.
There’s the suggestion that the City
History collectables and unfolding
narrative snippets will explain things,
but they don’t, really.
The game is going for the
confounding vagaries of Alex
Garland’s Annihilation, and certainly
they share an aesthetic. The
crumbling worlds – both ours and
that of its survivors – are well drawn,
as you’d expect from former BioShock
staffers, and there are a few excellent
touches. Watching everything
blooming into life as you pass
carrying the seed is lovely. You’ll find
yourself turning to watch those
sunsets and making good use of the
game’s Postcard Mode.


LEAF IT OUT

It’s called Submerged: Hidden
Depths, but you spend the whole
thing on the surface, boating
between deserted settlements and
platforming in search of seeds,
flowers, and other ephemera. This


is where I start to have real issues.
The lack of combat makes sense,
but there’s no peril. Miku and her
brother cannot die in gameplay and
so it all feels very lightweight. Your
interactions have
visible results, yes, but
what does it really
mean? There’s no
rush, no danger, and
the environmental
puzzles barely
warrant the name.
Movement in
something like
Assassin’s Creed is largely
automated, but never feels that way.
You feel smart and heroic, with
death a slip away, rather than
someone holding down one button.
Knowing that you can’t fall in
Submerged: Hidden Depths renders

the heights and crumbling
environment like a soft-play barn.
Here you move in the direction of
a marked environmental hazard, and
you lope through it. There’s no timing
and very little pathfinding, involved.
For a game about exploration, this is
effectively an on-rails experience
once you’re inside one of the
corrupted structures. There is a
linear path, that you learn to identify
as it’s marked with red paint or
illuminated plants, and you can’t
deviate, or indeed swim, which seems
bizarre considering the world Miku
and her brother inhabit. You can see
other possibilities, but they’re walled
off. Every time you try to step over a
stone to find an invisible wall or
stand immobile in front of a ledge
that you should be able to climb, it
pulls you out of the illusion. There’s
no diegetic explanation for this
sudden lack of prowess.
There are a few branches that take
you to a collectable, but I found
myself skipping these. There are
plenty of doohickies to round up,
long after you’ve finished the
storyline, but other than upgrades for
your boat there’s little reward for it. I
also got stuck in some scenery early
on, which took two reloads and some
frustrated jockeying to escape. That
may be gone in the final build, but it
discouraged exploration.
I really wanted to love this game.
The idea of a conflict-free wander,
healing the world that humans have
destroyed to an excellent Jeff van
Dyck score, seemed like a balm for
turbulent times. This game falls short
of such greatness, and certainly it
needs a more satisfying conclusion.
There’s always a danger of wanting a
game to be what it isn’t, but I think it
fails by its own standards.

69

An appealing and
occasionally beautiful
way to spend five
hours. Butyou’re
just sight-seeing.

VERDICT

I

t’s not a reassuring thought that once humans mess up the planet,
they’ll do it again in the aftermath, but it’s entirely logical. In
Submerged: Hidden Depths, survivors in the ruins of a world lost
to the ocean anger a mysterious marine entity known as The
Mass, by using its seeds as a power source for their worship of
bygone electronics. Its wrath is total, turning everyone into tentacled
echoes of their last living moments.


BOTANY BAY

Exploring a watery and horticultural apocalypse in SUBMERGED: HIDDEN DEPTHS

By Matt Killeen

The lack
of combat
makes sense,
but there’s
no peril

NEED TO KNOW

WHAT IS IT?

An exploration-focused
platformer in a flooded
world, withno combat.

EXPECT TO PAY
£24
DEVELOPER
Uppercut Games
PUBLISHER
In-house
REVIEWED ON
GTX 980 Ti, Intel
i5-4690K, 32GB RAM
MULTIPLAYER
No
LINK
submerged
hiddendepths.com

PARKOUR WHAT?

Things you should be able to climb, but can’t

LOG

Eminently walkable planks.

TINY WALL

Surely I can just hop over?

ROPE

An insurmountable obstacle,
unfortunately.

LEDGE

Come on, just let me shimmy
across, I won’t tell anyone.

Submerged: Hidden Depths

REVIEW

79
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