Android Advisor 2017

(Michael S) #1
ISSUE 45 • ANDROID ADVISOR 51

HANDS-ON

What’s confusing is what it isn’t. Razer says this isn’t
meant to be a gaming phone. Rather, it’s a phone for
gamers, Razer fans, and Android enthusiasts, meaning
it’s intended to deliver a great experience for all kinds
of ‘content consumption’, not just gaming. But it’s a
weird message when Razer’s core audience is gamers



  • and Razer is still pushing gaming partnerships that
    take advantage of the Razer Phone’s unique screen.


A 120Hz display
The Razer Phone is packed with a 120Hz, 2560x1440,
5.72in LCD panel. If you’ve ever used a high frame rate
PC display, you know the difference a faster refresh
rate can have on simple tasks – not just games.
Thumbing through feeds, switching apps, and
‘consuming content’ all felt super-smooth. I even got
to track the refresh cycles with Razer’s own built-in
version of FRAPS (yes, I asked, and yes, you can turn
it on in the final version). The panel uses some of the
same adaptive refresh technology as Nvidia’s G-Sync
and AMD’s FreeSync, so when you’re idle you also
aren’t wasting precious battery.
Speaking of battery, the Razer Phone packs a
4,000mAh one inside its 197g body. That, paired with
the newer Qualcomm Snapdragon 835, help it last for
long ‘content consumption’ sessions. The phone also
features 8GB of dual channel LPDDR4 RAM clocked
at 1,600MHz. Razer really knows its audience when it
lists detailed specifications like that for a device.
How about another PC-centric spec to catch your
attention? Members from the same team that came
up with the custom-cooling solutions in the Razer

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