Macworld - USA (2019-09)

(Antfer) #1

30 MACWORLD OCTOBER 2019


MACUSER WOW CLASSIC IS A STEP BACK IN TIME

looks up a strategy and tells everyone
about it out of impatience. We know
exactly when this or that ability will be
removed from the game. We even know
exactly which items will sell best during
specific patches, so even the economy
lacks mystery. In a weird meta way, playing
Classic feels a bit like roleplaying the
roleplaying game. Or worse, it’s a little like
trying to watch Game of Thrones again
with the knowledge of knowing how it
ends and being unable to forget the
disappointments waiting down the line.
For most of its history, Blizzard’s
approach to WoW showed it adeptly
understood the old Latin adage that the
times are changing and we are changing
with them. Classic rejects that change.
That makes it a good fit for the current


tendency to wallow
in nostalgia—and to
our detriment. At the
most benign, this
tendency makes us
believe things were
better in the past in
part because we fail
to account for the
conditions that color
that perception. At
the worst, it leads to
cynical attempts to
cash in on that
perception while
doing little to move forward. Classic feels
like it touches a bit of both of those ends.

THROUGH A DARK PORTAL
I believe WoW Classic is most helpful for
the ways it shows enough time has passed
that players are ready to once again
embrace the system design of the original
game. Rather than releasing Classic,
though, I wish Blizzard had simply
experimented with reintroducing old
systems into the next mainline expansion—
although I well remember the blowback
when Blizzard tried to reintroduce crowd
control-heavy dungeons in the 2010
Cataclysm expansion. And now that Classic
seems like a hit—although I’m intensely
curious to see what the reception will be
like two months from now—maybe some of

Risen spawning Ragnaros for the first time on the Alleria server on
April 16, 2005.

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