Computer Shopper – September 2019

(C. Jardin) #1

124


RETRO


124 SEPTEMBER 2019 |COMPUTERSHOPPER|ISSUE 379


“It was apparentlyinstructionsforus
written in Japanese.Wewere taken to alarge
limo and told it would take us to the airport
after aquick tour of the area since it was many
hours until the flight home,” Needle said.
“I found the tour idea most graciousof our
host, and we were taken to some simple places
of interest, so it was no big deal. But then we
were taken to alarge temple that had alarge
wall aroundit and anotice that no cars would
be allowedentry.The driver said somethingto
the guard, and the large gates were pushed
aside forus. Or,rather,for Nintendo.Wewere
being shown Nintendo’s power and presence.”

GAME OVER.CONTINUE?
By the time the Epyx crew got back to the
airport,theywere tired.
“The flight back was quiet. It was still an
empty first-class cabin, but not any fun.
David and Joe were not talking and Iwent to
sleep,” Needle told me.There was, however,
much to consider.

Nintendo had just passed on ahandheld
consolethat was technicallysuperiorto the
one theyhad plannedthemselves.But why
wasn’t it even tempted? The hunch is that it
better understood the conceptof ‘whole
product’than its rival, and that Nintendo
realisedahandheldconsoleneededto do
much more than simply impressthe eyes.
Yamauchihad alreadyfiguredthat a
successfuldevice in this marketnot only
neededto be portable,but to run foraslong as
possibleon aset of batteries. He also knew the
importanceof awell-supported product
available at aprice people were willing to pay.
TheGameBoywasaperfect‘wholeproduct’
–awell-troddenmarketingterm describingan
item as being more than the productitself.
Nintendo knew ahandheldconsolewould be
of less value to acustomer if it didn’t have a
numberof easily available,quality games, along
with great first-and third-partysupport.It also
realisedahandheldhad to avoid being too
bulkytocarry aroundin abag or apocket.

Up to that point, Nintendo had
developedamazingand exclusive
first -party games, which it knew it could
rely on. It was also workingon getting
Tetris, agame that didn’t need amazing
power to be attractiveto play.
Rather than revise what it had, however,
Ep yx decidedto turn to Atari. It was rather
ironic, in some senses,becauseNintendo
had hoped to work more closely with Atari
earlier in the decade(it wanted Atari to
distributethe NES in the USA but it passed
on the opportunity,only to see Nintendo
successfullydo so itself and becomethe
topconsole manufacturer).
Spying an opportunityto displacethe
Japanesegiant, Atari took on the Handy and
renamedit the Lynx. In doing so,itretained
the keyparts of the handheld,includingits
hardwarescrolling,spriterenderingand
high-speedscaling,altered the internal speaker
and removed the thumb-stickon the control
panel. But in introducingJack Tramiel, the
dynamicsof the projectchanged.
Tramiel, who owned Atari, saw business
as awar,and he would be tough with his
suppliers.He once said it was crucial to know
who your competitors were,and he treated
such rivals as the enemy.“Youhavetohave
better tanks. Youhavetohavebetter
equipmentto be able to win,”heonce said.
Former colleagueGreg Pratt was quoted as
calling him “a benevolent dictator”.

BASIC LANGUAGE
REVITALISEDFOR
SWITCH
The programminglanguage
Basic helped coding to become
apopular pursuitamong
computer users of the 1980s
thanks,in part, to the operating
system bootingto aReady
prompt,allowingcode to be
typed immediately (10PRINT

"Computer Shopperis ace" 20
GOTO 10). Such accessibility
declinedfollowingthe move to
graphicaluser interfaces and
consoles,but anew coding
platform forthe Nintendo Switch
hopes to rectify that.
Fuze4 has echoesof Basic –
the focus is on text-based
coding –but it has been
redesignedto align itself with
modernprogramminglanguages
such as Python.Attach aUSB
keyboard,and Fuze Technologies’
managingdirector
Jon Silvera tells us
you can switch on,
code and run.
“Sittingin front
of amonitor with a
Nintendo Switch
and Fuze4 is very
reminiscentof the
originalhome

computer environment.Once
again, bedroomcoding is to
becomeathing,”hesays.

NINTENDO
AUTHORISESTHE
RELEASEOFA
RETROWATCH
Awatch that simply gives you
the time and date, and lets you
set an alarm? Actually,that’s not
abad idea and, when it looks as
wonderfullyretro as this Game
BoyColor watch, you maywant
to take some time to take alook.
In some ways, it remindsus
of the Casio calculator watch of
old (which,incidentally,remains
on sale). The buttons on the
front are just as tiny and
pressable,but while you can
use them to set the wearable’s
functions,you can’t actually
load or playany games.

It also looks atad plasticky,
right down to the strap,and it
appearsto come in only asingle
shade of blue.Yet it still feels
desirable,perhaps becauseit’s
an officially licensedNintendo
productand costs just £25.
There’s also achance you might
actuallyuse it more often than a
smartwatch, if only to cement
your geek credentials.Check it
out atwww.merchoid.com.

fi
rel
Te
pow

Epy

⬅Atari made the Lynx II smallerand lighter,
and gave it apower-save option that would
turn off the LCD’s backlighting.Games such as
Toki (shownonscreen),releasedin 1992, were
praisedforbeing as tough as the arcade version
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