Pro Java 9 Games Development Leveraging the JavaFX APIs

(Michael S) #1
Chapter 7 ■ IntroduCtIon to JavaFX 9: overvIew oF the JavaFX new MedIa engIne

In the next chapter, you’re going to look at the JavaFX 9 Scene Graph. You’ll begin to construct your
Scene Graph structures that you learned about during this chapter and start to build the foundation for
the game, including a UI “panel” of Button elements used to start your game. I’ll also explain your game’s
rules, display high scores, give production credits, and include legal disclaimers. I know you’re eager to get
started building your pro Java 9 game infrastructure, which you’ll begin doing in earnest in the next chapter,
creating custom methods and adding new Java code using JavaFX APIs to start creating the top level for
your JavaFXGame class. Actually, you started doing this a little bit during this chapter by learning how to
implement transparency inside of (and through) your JavaFX 9 Scene Graph layers (Application to Scene to
Group to StackPane to VBox to Button).

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